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by Zarkral
Sun Jan 06, 2019 10:47 am
Forum: Requests/Suggestions
Topic: Quest #810 - Distraught Miner - Drelvar
Replies: 6
Views: 652

Re: Quest #810 - Distraught Miner - Drelvar

Right, looks like it was still possible for him to use the back entrance to enter Sals area, a fix has been made ready for upload and should be live soon.
by Zarkral
Sun Jan 06, 2019 9:06 am
Forum: Requests/Suggestions
Topic: Quest #810 - Distraught Miner - Drelvar
Replies: 6
Views: 652

Re: Quest #810 - Distraught Miner - Drelvar

Terron wrote:yeah it wanders into salamander area, ive already reported it aswell.

Distraught Miner can't enter salamander area anymore (was changed early December).
by Zarkral
Sun Jan 06, 2019 4:55 am
Forum: Bugs/Typos
Topic: Kageti Quest Reward Topic is solved
Replies: 3
Views: 682

Re: Kageti Quest Reward Topic is solved

This has been resolved, Shinobi Shozoku is now soulbound like the other rewards.
by Zarkral
Wed Dec 05, 2018 5:29 pm
Forum: Core
Topic: Guilds Redux
Replies: 98
Views: 11845

Re: Guilds Redux

I don't think we disagree on the issue or the goal. But just limiting accounts from a guild in a room can be abused by splitting. And binding the key to one guild is not an effective penalty as long as the loot can be traded.
by Zarkral
Wed Dec 05, 2018 4:22 pm
Forum: Core
Topic: Guilds Redux
Replies: 98
Views: 11845

Re: Guilds Redux

Terron wrote:nah thats why i said bind. so they cant just hand it over.

But they could hand the loot from the OAD over, or should we make all OAD loot bind on pickup too?
by Zarkral
Wed Dec 05, 2018 3:51 pm
Forum: Core
Topic: Guilds Redux
Replies: 98
Views: 11845

Re: Guilds Redux

... True, about the KTP, everything really is in favour of the numerical stronger block. Yet another thing to consider if you want to get rid the incentives for big blocks to form. Regarding splitting guild, sure it sounds better to put account limits on the keys over directly splitting, but it sti...
by Zarkral
Wed Dec 05, 2018 2:33 pm
Forum: Core
Topic: Guilds Redux
Replies: 98
Views: 11845

Re: Guilds Redux

I don't think this is easily solved by just cutting the guild size limit. All the incentives that made those guilds would still be around. Pretty much all current group content is an incentive to shape the player base into two big blocks. I think the core issue is that If you got 60% of the active p...
by Zarkral
Sat Jul 21, 2018 3:13 pm
Forum: Core
Topic: Slayers - What to do with them? (REVOTE)
Replies: 68
Views: 7566

Re: Slayers - What to do with them? (REVOTE)

I'm personally in favour of a combination of #1 penalty when slayers are successfully searched and #4 a delay after hide before a backstab can be made, but let #4 delay be based on number of people in the room, similar to how the hide fail chance suggestion affected slayers. #4 delay don't need to b...
by Zarkral
Wed Jul 18, 2018 1:32 am
Forum: Core
Topic: Divs x Neutral Chars
Replies: 26
Views: 3442

Re: Divs x Neutral Chars

i figured thats where good and evil could come into play. it would still affect neutrals. maybe even allow neutrals to use good/evil embers.(different ones not the type we have currently) Currently you could say that neutrals has div over evil and are weak to good relative to the five other playabl...
by Zarkral
Fri Jul 13, 2018 2:11 am
Forum: Core
Topic: Divs x Neutral Chars
Replies: 26
Views: 3442

Re: Divs x Neutral Chars

The last "one healer" team mosh I saw had a druid as the healer for the winning team. Just for the record druid as healers have yet to win any "one healer" mosh, despite the rules giving them a free pass around the restriction (they can join as dps even if they are going to heal...

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