Search found 75 matches
- Fri Dec 28, 2018 8:41 am
- Forum: Archive Chat
- Topic: Drakebloods need love?
- Replies: 12
- Views: 13039
Drakebloods need love?
The char i use more actually is a Drake Ninja. So i started to compare it with a Dark Elf (focusing only on meelee): Dark Elves have -1 str, -1 end, -2 chr, +8 wis, -4ac, infravision At end, looks like the -1 str and end doenst hinder the Dark Elf, but the lack of MR hurt Drakes alot. The recent MR ...
- Mon Dec 10, 2018 11:10 am
- Forum: Archive Chat
- Topic: New Guild and Boss Systems.
- Replies: 54
- Views: 121753
Re: New Guild and Boss Systems.
I want to eventually release lvl 25-50, which is pretty much just 'better' level 25'ers, as obviously if it was level 25 to 50 with the progression currently level 50 chars would kill everything in game. So level 26 might be either a reset with benefits (all 4 attacks still, 5% to all stats or mayb...
- Mon Dec 10, 2018 11:01 am
- Forum: Archive Chat
- Topic: New Guild and Boss Systems.
- Replies: 54
- Views: 121753
Re: New Guild and Boss Systems.
- I dont think removing guilds is a good thing. Ppl will just make guilds outside the game. Guild specialization based on global bonus can be a good thing. -I like Terron "aod" system idea. -I dont like infinite lvling idea: even played some muds where its happens (and Diablo 3 lol). One t...
- Wed Nov 07, 2018 7:51 am
- Forum: Archive Chat
- Topic: 2 hander option for chanters.
- Replies: 16
- Views: 10000
Re: 2 hander option for chanters.
To give perspective... tested this on build and a 16 str (19.5 powered) gnome chanter with a skullsplitter axe on neutral div does the following: You attack a lightning dummy with your skullsplitter axe for 155 points of damage! You attack a lightning dummy with your skullsplitter axe for 150 point...
- Wed Oct 24, 2018 10:24 am
- Forum: Archive Chat
- Topic: Dragon Improvement
- Replies: 14
- Views: 11216
Re: Dragon Improvement
Anyway I’m not sure if Inverno points system is the answer, although I certainly like the way he is thinking outside the box to try and frame a solution to a noted problem. I personally like many elements of the idea cos it promotes a more individualistic approach rather than guild approach to the ...
- Tue Oct 23, 2018 2:19 pm
- Forum: Archive Chat
- Topic: Dragon Improvement
- Replies: 14
- Views: 11216
Re: Dragon Improvement
*Edit with answer about Healing
- Tue Oct 23, 2018 1:50 pm
- Forum: Archive Chat
- Topic: Dragon Improvement
- Replies: 14
- Views: 11216
Dragon Improvement
Actually the dragon is most hate spreader in Ciruin. When i started in the game i heard about the dragon and tought: "Cool... Everyone kill this monster to save the world". Now, when its spawns i think: "Ok...another endless PVP fight where we ignore the dragon most of time to attack ...
- Thu Sep 13, 2018 8:24 am
- Forum: Archive Chat
- Topic: Premium Membership Preview/Feedback
- Replies: 22
- Views: 18114
Re: Premium Membership Preview/Feedback
Looks good!
There is a topic about player houses? I just found one about guild houses.
Other cosmetics itens suggestion: special effects to add to your description, like the pet ones.
There is a topic about player houses? I just found one about guild houses.
Other cosmetics itens suggestion: special effects to add to your description, like the pet ones.
- Mon Aug 27, 2018 12:14 pm
- Forum: Archive Chat
- Topic: Cavaliers - Taunt for PVP
- Replies: 2
- Views: 2575
Re: Cavaliers - Taunt for PVP
So this would be like ranger pets who occasionally jump in front of their master. My main concern would be over conflicts in the code with multiple cavs in the party. If the code accounted for those conflicts and also only worked on PVP (leave PVE alone) then it would be a great idea. In order to n...
- Mon Aug 27, 2018 10:11 am
- Forum: Archive Chat
- Topic: Cavaliers - Taunt for PVP
- Replies: 2
- Views: 2575
Cavaliers - Taunt for PVP
A ideia to make cavs join guardians in tank role: make taunt work on PVP. While taunting, you may have a chance of anyone attacking your party hit you instead of their target. The attacker can receive a message when this happen like: "You intended to attack <original target>, but you went mad w...