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by Lateralus
Sat Dec 15, 2018 3:34 am
Forum: Archive Chat
Topic: New Guild and Boss Systems.
Replies: 54
Views: 122568

Re: New Guild and Boss Systems.

While I think the single character vs alts discussion is a good one, I think it’s best to keep it as a seperate discussion regarding core game dynamics. Same with all this tablet/app stuff (Terron has a point that there would need to be other major overhauls to make it playable under these platform...
by Lateralus
Thu Dec 13, 2018 9:18 am
Forum: Archive Chat
Topic: New Guild and Boss Systems.
Replies: 54
Views: 122568

Re: New Guild and Boss Systems.

app store would be a great revenue service. i just dont see those people stickin to it if 5-10 people hoard every key in the game. we lose players over it already. and the truth of it is; we are losing those players and they have 20 yr familiarity to this "type" of game. newer people will...
by Lateralus
Thu Dec 13, 2018 2:52 am
Forum: Archive Chat
Topic: New Guild and Boss Systems.
Replies: 54
Views: 122568

Re: New Guild and Boss Systems.

@hanibal every single part of the game besides group oads is designed for one player. allow people to control more than 1 player and the difficulty of all monsters quests pvp interactions spawn rates drop rates etc needs to be adjusted. From a build perspective alone it’s pretty much redoing the gam...
by Lateralus
Wed Dec 12, 2018 1:45 am
Forum: Archive Chat
Topic: New Guild and Boss Systems.
Replies: 54
Views: 122568

Re: New Guild and Boss Systems.

Sorry heavily against alts and having to redesign the game. I understand numbers are a bit low but Alts do nothing for the game besides artificially inflate numbers. When we go to tablets/fb (which should be our main goal) it will work against us. It creates an unfair advantage for them and is off p...
by Lateralus
Wed Dec 05, 2018 1:02 pm
Forum: Archive Chat
Topic: Slayer/Brig Hide Revamp - Initial feedback and suggestions
Replies: 70
Views: 60055

Re: Slayer/Brig Hide Revamp - Initial feedback and suggestions

Imagine this. You use all your stamina (damage multiplied appropriately) on a back stab attempt (basically if you hit you will likely kill something, this will likely lead to rage (to lessen one shotted rage could make it 1/2 to full multiplication damage, so two stamina is x2 to x4 damage, 3 stami...
by Lateralus
Sat Dec 01, 2018 11:38 pm
Forum: Build Log
Topic: Build Change Log - 12-01-18
Replies: 0
Views: 3627

Build Change Log - 12-01-18

Major Oad Revamp Pirate Oad Captain Butcher (since not many have completed keeping it vague) -Revamped Hurricane area and minions -New Skills to make the fight a bit more interesting -Increased drops Karnath Mines Oad Divine elemental -Damage increased 10% -Daeva Damage/Life increased 10% -Now has a...
by Lateralus
Wed Nov 28, 2018 2:44 pm
Forum: Archive Chat
Topic: Righteous Hammer
Replies: 6
Views: 5905

Re: Righteous Hammer

Yea it was meant to be a level 25 item (like all the other items that drop from the level 25 hourly bosses). it doesnt make sense to have a level 25 boss drop level 20 items again it was a mistake on my part. The values were set to level 25 as well for power and damage it was just a mistake on my pa...
by Lateralus
Fri Nov 09, 2018 7:04 pm
Forum: Development Log
Topic: Ranger Pet Changes
Replies: 3
Views: 3145

Re: Ranger Pet Changes

New Pets:

Magma Crab - Balanced attacker with moderate taunt
Wild Ram - Low attacker with higher taunt
Alligator - Balanced attacker with moderate taunt
Hydra - balanced attacker with higher taunt.
Cusith - higher damage attacker with lower taunt.
Arachne - high damage attacker with low taunt
by Lateralus
Wed Nov 07, 2018 5:22 pm
Forum: Build Log
Topic: Build Change Log - 11-08-18
Replies: 0
Views: 3293

Build Change Log - 11-08-18

New No Lookover Area -We can now hold events like gamblers luck and variations with no lookover allowed. (this is east of the other battle arenas) Crystal Smash -Fixed some typos on monster wis and adjusted. Quests -Monthly adjustment to collector quests. Items -Champs Battleaxe now should add pve ...
by Lateralus
Mon Oct 29, 2018 1:45 pm
Forum: Archive Chat
Topic: MP/LP Rings etc
Replies: 1
Views: 2364

Re: MP/LP Rings etc

Ideally they do go higher with player crafting.

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