Search found 255 matches
- Mon Jun 13, 2016 11:52 am
- Forum: Archive Chat
- Topic: Florida.
- Replies: 13
- Views: 9247
Re: Florida.
Send an email to your Congressman to see how they stand on changing the law and then vote accordingly.
- Mon Jun 13, 2016 11:47 am
- Forum: Archive Chat
- Topic: Making caster weapons matter
- Replies: 15
- Views: 9356
Re: Making caster weapons matter
I remember in RoK when we did the world TGC for best of class. One of my Death Mages won because he was able to beat the crap out of other casters with his staff and therefore had better mana economy. He even managed to win a few open TGCs using the same tactics. I also had an enchanter who won seve...
- Sat Jun 11, 2016 8:11 pm
- Forum: Archive Chat
- Topic: Artwork from Alura Online
- Replies: 3
- Views: 4315
Artwork from Alura Online
First off let me make this clear. I am Cyclops, World Admin for Alura Online, also known as Rayth, former General and Build Admin of Rok. I am the current owner of Alura Online as the brothers quit coding and left it to me. All artwork submitted to Alura Online became the property of the game to be ...
- Fri Jun 10, 2016 11:58 pm
- Forum: Archive Chat
- Topic: Dodge formula - Need some says.
- Replies: 6
- Views: 5281
Re: Dodge formula - Need some says.
Assuming you are going to have a secondary "parry" type category that resolves on hit I'd make it simple. For Monsters and Players you define minimum and maximum for AGI and LVL. Your base for 2 equal characters is 50%. Each point of agi difference between the two adjust the formula by +5%...
- Thu Jun 09, 2016 11:25 pm
- Forum: Archive Chat
- Topic: Bloody Hands
- Replies: 6
- Views: 4597
Re: Bloody Hands
Honestly, unless you introduce an "honor" system I don't see any reason to focus any attention on the pk aspect of the game. If you had areas that only "sinister" people could go and others where only "honorable" could go then it would make sense. This would require a r...
- Thu Jun 09, 2016 12:09 am
- Forum: Archive Chat
- Topic: Protect
- Replies: 12
- Views: 8819
Re: Protect
Why not think of Paladin's in other games. For instance, Warcraft 3 or even one of their incarnations in WoW. Give them the ability to have "auras" that affect everything in the square. Protect wouldn't be the only thing they have then. In fact, if other suggestions were put in play they w...
- Thu Jun 09, 2016 12:02 am
- Forum: Archive Chat
- Topic: Making more knights tankish
- Replies: 9
- Views: 6091
Re: Making more knights tankish
I was thinking about this today. Not sure how the code is set for monster targets but I'll throw out an example of what I was thinking using my own experience coding. Let's say you have 3 people in a party and a single monster attacking them. The monster code says it chooses a number (1-3) and attac...
- Wed Jun 08, 2016 11:51 pm
- Forum: Archive Chat
- Topic: Time to delegate
- Replies: 3
- Views: 3376
Time to delegate
Love the little tweaks you are throwing in the game. Now though may be time for you to promote someone up to be in charge as the World Admin. Someone to coordinate lore, building, and handle staff issues. I've seen a few issues in the game that I've pointed out to some of the builders, things a Worl...
- Wed Jun 08, 2016 10:02 pm
- Forum: Archive Chat
- Topic: No EXP Loss if killed by players
- Replies: 20
- Views: 13141
Re: No EXP Loss if killed by players
How about introducing a penalty for max level players who get PKed? Since people were talking about gold sinks how about losing 2% gold from their account each time they die? That will motivate some people to get out of the taverns.
- Wed Jun 08, 2016 9:57 pm
- Forum: Archive Chat
- Topic: Issues im noticing.
- Replies: 10
- Views: 7357
Re: Issues im noticing.
You also have to keep in mind: RoK allowed 3-alts, so the OC was designed for 12 character teams assuming 4 people ran a OAD. The values were arbitrary and can be adjusted to 4 character teams. I actually designed it to work with 8 characters. It could be done with 6 or 7 if people had the right co...