New Town

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JadeFalcon
Posts: 383
Joined: Wed Jun 29, 2016 8:29 am

New Town

Postby JadeFalcon » Thu Feb 23, 2017 6:56 am

Whoever designed that maze of a grassland should be shot.
Whoever designed those quests should be shot.
Whoever designed those NPCs should be shot.

:evil:
Don't take life too seriously. You will never get out of it alive.

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Folder
Posts: 1076
Joined: Wed Jul 27, 2016 9:04 am
Location: Texas

Re: New Town

Postby Folder » Thu Feb 23, 2017 7:38 am

Useless feedback is useless.

The maze can be a little wonky I'll agree, but that doesn't mean it's awful. Just different.

What's wrong with the quests? They give high rewards and seemed fine to me.

Pucas with their blind are a bitch I'll give you that, but otherwise what's the problem? And anyways I think it's fine for some NPCs to be mean. This isn't Hello Kitty Island Adventure.

People put a lot of time and effort into this stuff so I have to say just shitting on it is kinda lame. Give good feedback if you want of course but it should be constructive eh.
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Kawasaki
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Re: New Town

Postby Kawasaki » Thu Feb 23, 2017 8:04 am

Folder wrote:This isn't Hello Kitty Island Adventure.

That game was hard, I am glad we aren't as tough as that one, it almost brought me to tears!

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JadeFalcon
Posts: 383
Joined: Wed Jun 29, 2016 8:29 am

Re: New Town

Postby JadeFalcon » Thu Feb 23, 2017 8:25 am

I NEVER SAID I DIDN'T LIKE IT!!!

Edit: Also, was it actually announced anywhere?
Don't take life too seriously. You will never get out of it alive.

Proud member, Halfling Appreciation Club

HAC Tip of the Week:
Roast Halfling leg with rosemary, garlic and white wine. Ideal for that family dinner!

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daedroth
Posts: 1178
Joined: Mon Jun 06, 2016 5:53 am

Re: New Town

Postby daedroth » Thu Feb 23, 2017 9:08 am

JadeFalcon is just looking for an excuse to start a revolution.
Damn peasant uprisings!

PS. Difficulty was unmentioned.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.

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Folder
Posts: 1076
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Location: Texas

Re: New Town

Postby Folder » Thu Feb 23, 2017 9:29 am

It was announced with a bcast, which is also announced on Discord. So yea!
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Cerebrus
Posts: 256
Joined: Fri Jun 17, 2016 2:15 pm
Location: Neither here, nor there...

Re: New Town

Postby Cerebrus » Thu Feb 23, 2017 10:39 am

lol :lol:

Everyone's so use to the GY being so open and free to move around. I wanted a place with a lot of twists and turns and nooks and crannies for people to level in, get caught leveling and be killed, etc...I even threw in a crossroads hoping to see some slayer action.

As for the town, I wanted some humor injected into the area. Something everyone's lacking lately lol

The quests were made by Metzger, I think they're good for the most part. There's no huge kill quests or anything. All totally doable.

The puca's casting blind was cool I thought lol Can only imagine what everyone would say if the Hatlija's would have gotten their "root" scripts..."roots players to the ground for 10secs" :D

Aftershock
Posts: 50
Joined: Wed Jun 15, 2016 2:51 pm

Re: New Town

Postby Aftershock » Thu Feb 23, 2017 11:44 am

Only problem i have with the new content is obtaining the Gems.

I would rather see them spawn alot more often and drop less than 1 person getting lucky every 3 hours.


Just a pain in the arse. Atm, it's too much of a grind to even enter the OAD area let alone the grind inside.
Aftershock

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Folder
Posts: 1076
Joined: Wed Jul 27, 2016 9:04 am
Location: Texas

Re: New Town

Postby Folder » Thu Feb 23, 2017 12:06 pm

I don't mind the gems, it's a one time per character thing.

And yea I agree people are lacking humor lately Cere. NO FUN ZONE!
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Thoth
Posts: 128
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Re: New Town

Postby Thoth » Thu Feb 23, 2017 12:14 pm

Folder wrote:This isn't Hello Kitty Island Adventure.



Can it be? :cry:
Thoth, the original creator of the video game.

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Also....Thoth = Byr


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