Changing as we see it
I want to try to attempt to tweak the races a little. I think 17 END is too low and the minimum should be 18 END. However, if this isn't good, we need to probably rethink how END per point works. The thing with modifying minimum END to 18 was obviously other races get shadowed so there are some slight tweaks to a few races. This doesn't include bonuses so make sure you think about those too, but I am interested to know if this is OK or we shouldn't do this and any issues you might see with it. Alot of the fighter races seemed OK and aren't touched at the moment. Feel free to bring up suggestions thouhg.
I have also made some slight adjustments to races to hopefully make them more useful or different too.
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ST AG EN IN WI CH DIFF
Gnome 16 21 18 23 22 20 +1 INT/+1 END
Halfling 18 23 18 20 20 22 +1 END
Dark Elf 20 22 18 20 20 16
Elf 18 22 19 21 21 22 +1 END
Half Elf 19 21 20 20 20 21 +1 END
Goblin 19 22 20 16 17 14 -1 INT
Human 20 20 21 20 20 20 +1 END
Saurian 22 22 19 14 14 14
Drakeblood 21 22 20 12 12 20
Elemental 14 19 20 21 23 14
Half Orc 24 19 22 14 14 14
Dwarf 21 19 23 17 20 16
Goblins main focus (I felt) is to continue being a fighter thats good against combatting spell casters too, so I tried to change it a little so they are a bit different than HE's. Obviously remember the bonuses Goblins get which makes them better at MR than HE's in the end. I wanted to try to differ them more though hense the loss of INT which doesn't really affect so much.
I gave gnomes +1 INT but I was wondering if +2 INT would be better. With the increase of END though I don't think it is needed.
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If that is not 'good' then the changes I would propose are these. +2 INT for gnomes, +1 AGI for Lings. I still want to bring down goblins INT by -1 or -2 if anything too (since HEs aren't getting any bonus to END now), trying to keep HE and goblin more separate there.
Even with the AGI changes, I feel for example, theres no point to go ling over goblin for a magic resist race for only +1 agi, -2 str, and -3 END, and their bonuses, so they need to have a qwerk, which would be more AGI by two compared to other races.