Contents
Overview
Ember Online features twelve playable races. Since these races were saved from the Old World, they may differ somewhat from any surviving natives of Ciruin.
Note: For the most current live data, players should consult the Official Race Helper.
Racial Mechanics
- Magic Resistance (MR): To benefit from a race's natural magic resistance, you must still invest in WIS.
- Stat Customization (+1): You can raise one stat +1 higher than the normal racial max. This costs 5 spendable points.
- Exception: Humans, Half-Elves, and Fae have reduced costs or additional slots for this (see individual entries).
- Class Recommendations: These are popular choices based on stat synergy but are not strict rules.
Race Stat Table
| Race | Str | Agi | End | Int | Wis | Chr | PTS | Traits / Specials |
|---|---|---|---|---|---|---|---|---|
| Dark Elf | 20 | 22 | 18 | 20 | 18 | 18 | 105 | Infravision |
| Drakeblood | 21 | 22 | 20 | 13 | 12 | 20 | 102 | +20 AC, 9% Phys Damage Reduc |
| Dwarf | 21 | 19 | 23 | 17 | 18 | 16 | 105 | +12 AC, 15% Spell Negation, 5 HP Regen |
| Elf | 18 | 22 | 18 | 21 | 19 | 22 | 106 | 100% Fizzle Rate Reduction |
| Fae | 14 | 21 | 16 | 16 | 17 | 18 | 102 | +1 Bonus Atk, 10% Spell Pierce, 60% Fizzle Reduc |
| Gnome | 16 | 21 | 17 | 23 | 20 | 20 | 107 | +150 MP Bonus, 3 MP Regen, 50% Fizzle Reduc |
| Goblin | 19 | 22 | 20 | 17 | 17 | 14 | 104 | 7.5% Spell Negation, Infravision, Poison Resist |
| Half-Elf | 19 | 21 | 19 | 20 | 19 | 21 | 106 | 60% Fizzle Reduc, Combat Timer Bonus |
| Halfling | 18 | 23 | 17 | 20 | 18 | 22 | 105 | +1 Agi Dodge, -0.15s Exhaustion Cooldown |
| Half-Orc | 24 | 19 | 22 | 14 | 14 | 14 | 103 | Enrage Skill, 10 HP Regen, Infravision |
| Human | 20 | 20 | 20 | 20 | 18 | 20 | 105 | 20% Fizzle Reduc, Versatile Stat Scaling |
| Primordial | 14 | 20 | 20 | 21 | 21 | 16 | 112 | 10% Mana Discount, 2 MP Regen |
| Saurian | 23 | 22 | 19 | 15 | 12 | 14 | 102 | +6 Base Armor |
Race Information
Dark Elf
Dark Elves are lightning quick and possess amazing intellect, balanced by a suspicious nature.
- Special: Infravision (can see in the dark).
- Recommendations: Warriors, Mages, and Rogues. Low Chr makes them less suitable for Rangers or Bards.
Drakeblood
Strong and sturdy, Drakebloods rely on their natural scales for protection.
- Special: +20 Base Armor, 9% Physical Damage Reduction.
- Recommendations: Combat and Chr-based classes like Assassin, Barbarian, Bard, Knight, Monk, and Ranger.
Dwarf
Stocky and tough, Dwarves are built to absorb massive amounts of punishment.
- Special: +12 Base Armor, 15% damage negation on incoming hostile spells, 5 HP Regen per tick, Negative effects reduced by 90%, 25% longer spell duration, 20% less mana used, 25% cooldown speed on consumables/combat timers, Infravision.
- Recommendations: Excellent durable tanks or magic-resistant warriors.
Elf
Descended from ancient magic, Elves excel at avoiding the common pitfalls of spellcasting.
- Special: 100% Fizzle Rate Reduction (Spells never fail).
- Recommendations: Pure magic users (Cleric, Necromancer, Sorcerer) and high-Chr classes like Ranger and Bard.
Fae
Small and masterfully elusive, Fae can sustain buffs and debuffs much longer than others.
- Special: +1 bonus attack, +2 agility while dodging, 75% debuff/buff duration boost, 25% hide effectiveness, 60% Fizzle Reduc, 6% bonus spell resistance, 10% bonus spell pierce.
- Customization: Only 2 allocation points needed to +1 a stat.
Gnome
Small in stature but possessing frightening mental superiority.
- Special: 15% Mana Discount, 50% Fizzle Rate Reduction, +150 MP bonus, 3 MP Regen per tick.
- Recommendations: Ideal for heavy mana-reliant classes like Sorcerer or Necromancer.
Goblin
Impulsive and tough, Goblins have retained their survival instincts from the wild.
- Special: 7.5% damage negation on incoming hostile spells, Poison Resistance, Infravision.
- Recommendations: High AGL makes them great for Assassin, Barbarian, or Monk.
Half-Elf
The versatile offspring of Human and Elf, capable of distinguishng themselves in any field.
- Special: 5% Mana Discount, 5% cooldown speed on consumables/combat timers, 60% Fizzle Reduc.
- Customization: Costs 2 points to +1 first stat; can +1 an additional stat for 5 points.
Halfling
Unbelievably fast and naturally lucky at avoiding incoming blows.
- Special: +1 agility while dodging, -0.15s to exhaustion cooldown time.
- Recommendations: Thief, Ranger, or any class where dodge is a priority.
Half-Orc
Tall and stocky, Half-Orcs possess a bestial strength that allows them to recover rapidly.
- Skill: Enrage (5 min cooldown) - Increases Strength for a short period. Stacks with other effects.
- Special: 10 HP Regen per tick, 10% cooldown speed on consumables/combat timers, Infravision.
Human
Humans are the ultimate generalists, capable of specializing into two different stats more easily than other races.
- Special: 10% Mana Discount, 20% Fizzle Reduc, 7.5% cooldown speed on consumables/combat timers.
- Customization: Costs 2 points to +1 first stat; can +1 an additional stat for 5 points.
Primordial
Sturdy and wise, Primordials are built for enduring magical combat.
- Special: 10% Mana Discount, 2 MP Regen per tick.
- Recommendations: Cleric, Necromancer, Sorcerer, and Druid.
Saurian
Lizard-like warriors with high physical potential and natural scales.
- Special: +6 Base Armor.
- Recommendations: Combat classes like Barbarian, Knight, or Monk.