This is currently OUT OF DATE: Some info can be found here on the new spells/skills (though not connected with what class has what spell/skill: https://ember-online.com/helper/skillsandspells.php
Bard Spells
A Bard's spell potency is based on their CHR.
Name
|
Level
|
Mana
|
Target
|
Price
|
Effect
|
Shell |
8 |
10 |
Self |
250 |
A small buff to armor and MR.
|
Cure |
12 |
5 |
Any |
750 |
A weak healing spell.
|
Cleric Spells
Name
|
Level
|
Mana
|
Target
|
Price
|
Effect
|
Ray |
1 |
5 |
Enemy |
?? |
A weak damaging spell.
|
Cure |
5 |
?? |
Any |
?? |
Heals a small amount of health.
|
Remedy |
8 |
?? |
Any |
250 |
Removes poison.
|
Heal |
12 |
10 |
Any |
1250 |
Heals a moderate amount of health.
|
Aegis |
13 |
?? |
Self |
1500 |
Buffs armor and reduces damage from attackers with a divinity disadvantage.
|
Smite |
18 |
8 |
Undead |
2750 |
Calls down a storm of divinity-based elemental damage on a single target. Does massive damage to undead and about a third of that damage to enemies that are not undead (including players).
|
Aid |
19 |
20 |
Any |
3000 |
Heals a good amount of health.
|
*= Exception A
**= Exception B
Druid Spells
Name
|
Level
|
Mana
|
Target
|
Price
|
Effect
|
Ray
|
1
|
5
|
Enemy
|
??
|
Weak starting damaging spell that affects single targets.
|
Cure
|
??
|
5
|
Any
|
??
|
Low tier healing spell on single targets.
|
Haste
|
??
|
??
|
Any
|
??
|
Speeds up stamina regeneration shortening the downtime between actions; applies to a single target.
|
Nourish
|
??
|
??
|
Any
|
??
|
Health Point regeneration effect similar to consuming food or meditating; applies to a single target.
|
Remedy
|
??
|
??
|
Any
|
??
|
Removes poison of single target.
|
Faeriefire
|
??
|
??
|
Enemy
|
??
|
Removes the ability to hide from a single target and lowers AC.
|
Necromancer Spells
Name
|
Level
|
Mana
|
Target
|
Price
|
Effect
|
Beam |
1 |
2 |
Enemy |
?? |
A basic spell known by even apprentice mages. Minor damage to a target of the users element.
|
Bone Armor |
?? |
15 |
Self |
?? |
Invokes a major armor boost when used self use only.
|
Rot |
12 |
6 |
Enemy |
1250 |
The spell damages its target, and then continues to damage them over time.
|
Undead |
14 |
35 |
None |
1750 |
You summon the undead to do your bidding and fight for you.
|
Leech |
16 |
4 |
Enemy |
2250 |
The necromancer can damage his target, syphoning off some of it's HP and absorbing it into themselves.
|
Slow |
18 |
?? |
Enemy |
2750 |
Slows stamina regen. Can be cancelled out by Haste
|
Wither |
19 |
10 |
Enemy |
3000 |
When cast on your target, they will become more vulnerable to magic for a time.
|
Sap |
20 |
?? |
Enemy |
?? |
Weaken foe's strength.
|
Blind |
21 |
20 |
Enemy |
3250 |
Blinds the target for a time, and lowers the targets agility.
|
Paladin Spells
Name
|
Level
|
Mana
|
Target
|
Price
|
Effect
|
Cure
|
8
|
5
|
Any
|
250
|
A minor healing spell (used on self or target). Can also be used to damage undead for half of the heal amount.
|
Remedy
|
12
|
20
|
Any
|
1250
|
Negates the effects of poison
|
Heal
|
15
|
10
|
Any
|
2000
|
A healing spell that is a step up from Cure (used on self or target). Can also be used to damage undead for half of the heal amount.
|
Aegis
|
16
|
20
|
Self
|
2250
|
Gives a small buff to your armour and reduces damage taken slightly from those you have DIV on (used on self)
|
Sight
|
17
|
10
|
Any
|
2500
|
Allows player to see in the dark and negates Blind
|
Smite
|
18
|
8
|
Undead
|
2750
|
Calls down a storm of divinity-based elemental damage on a single target. Does massive damage to undead and about a third of that damage to enemies that are not undead (including players).
|
Sorceror Spells
Name
|
Level
|
Mana
|
Target
|
Price
|
Effect
|
Beam |
1 |
2 |
Enemy |
?? |
A basic spell known by even apprentice mages. Minor damage to a target of the users element.
|
Stoneskin |
?? |
20 |
Any |
250 |
Invokes a major armor boost if used on self, and a minor increase if used on others.
|
Power |
13 |
15 |
Any |
1500 |
Increases the users strength.
|
Fade |
14 |
15 |
Any |
1750 |
Allows the user to become invisible for a time.
|
Golem |
17 |
25 |
None |
1750 |
Summons a great elemental Golem. Element depends upon user.
|
Blast |
16 |
5 |
Enemy |
2250 |
A powerful spell at the cost of more MP use.
|
Sap |
17 |
15 |
Enemy |
2500 |
Moderately reduces the targets strength.
|
Hover |
18 |
10 |
Any |
2750 |
A mage can avoid traps and move without leaving tracks.
|
Barrage |
23 |
15 |
Any |
4000 |
Inflicts damage on a group of targets or everyone in the room, excluding your party members. Damage inflicted is based on amount of targets hit. Bypasses a guardian's protect and protected targets take more damage. .
|