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Difference between revisions of "Races"

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'''Ember Online''' has ten playable races detailed below.  Since these races were saved from the Old World, they may differ somewhat from any surviving natives of Ciruin.
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__TOC__
__NOTOC__
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===Dark Elf===
+
  
===Dwarf===
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== Overview ==
 +
'''Ember Online''' features twelve playable races. Since these races were saved from the Old World, they may differ somewhat from any surviving natives of Ciruin.
  
===Elf===
+
''Note: For the most current live data, players should consult the [https://ember-online.com/helper/races.php Official Race Helper].''
  
===Gnome===
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=== Racial Mechanics ===
 +
* '''Magic Resistance (MR):''' To benefit from a race's natural magic resistance, you must still invest in '''WIS'''.
 +
* '''Stat Customization (+1):''' You can raise one stat +1 higher than the normal racial max. This costs '''5 spendable points'''.
 +
** ''Exception:'' '''Humans''', '''Half-Elves''', and '''Fae''' have reduced costs or additional slots for this (see individual entries).
 +
* '''Class Recommendations:''' These are popular choices based on stat synergy but are not strict rules.
  
===Goblin===
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== Race Stat Table ==
  
===Half Elf===
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{| class="sortable" style="width: 100%; text-align:center;"
 +
|-
 +
! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! PTS !! Traits / Specials
 +
|-
 +
| [[#Dark Elf|'''Dark Elf''']] || 20 || 22 || 18 || 20 || 18 || 18 || 105 || Infravision
 +
|-
 +
| [[#Drakeblood|'''Drakeblood''']] || 21 || 22 || 20 || 13 || 12 || 20 || 102 || +20 AC, 9% Phys Damage Reduc
 +
|-
 +
| [[#Dwarf|'''Dwarf''']] || 21 || 19 || 23 || 17 || 18 || 16 || 105 || +12 AC, 15% Spell Negation, 5 HP Regen
 +
|-
 +
| [[#Elf|'''Elf''']] || 18 || 22 || 18 || 21 || 19 || 22 || 106 || 100% Fizzle Rate Reduction
 +
|-
 +
| [[#Fae|'''Fae''']] || 14 || 21 || 16 || 16 || 17 || 18 || 102 || +1 Bonus Atk, 10% Spell Pierce, 60% Fizzle Reduc
 +
|-
 +
| [[#Gnome|'''Gnome''']] || 16 || 21 || 17 || 23 || 20 || 20 || 107 || +150 MP Bonus, 3 MP Regen, 50% Fizzle Reduc
 +
|-
 +
| [[#Goblin|'''Goblin''']] || 19 || 22 || 20 || 17 || 17 || 14 || 104 || 7.5% Spell Negation, Infravision, Poison Resist
 +
|-
 +
| [[#Half-Elf|'''Half-Elf''']] || 19 || 21 || 19 || 20 || 19 || 21 || 106 || 60% Fizzle Reduc, Combat Timer Bonus
 +
|-
 +
| [[#Halfling|'''Halfling''']] || 18 || 23 || 17 || 20 || 18 || 22 || 105 || +1 Agi Dodge, -0.15s Exhaustion Cooldown
 +
|-
 +
| [[#Half-Orc|'''Half-Orc''']] || 24 || 19 || 22 || 14 || 14 || 14 || 103 || Enrage Skill, 10 HP Regen, Infravision
 +
|-
 +
| [[#Human|'''Human''']] || 20 || 20 || 20 || 20 || 18 || 20 || 105 || 20% Fizzle Reduc, Versatile Stat Scaling
 +
|-
 +
| [[#Primordial|'''Primordial''']] || 14 || 20 || 20 || 21 || 21 || 16 || 112 || 10% Mana Discount, 2 MP Regen
 +
|-
 +
| [[#Saurian|'''Saurian''']] || 23 || 22 || 19 || 15 || 12 || 14 || 102 || +6 Base Armor
 +
|}
  
===Halfling===
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== Race Information ==
  
===Half Orc===
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=== Dark Elf ===
 +
Dark Elves are lightning quick and possess amazing intellect, balanced by a suspicious nature.
 +
* '''Special:''' Infravision (can see in the dark).
 +
* '''Recommendations:''' Warriors, Mages, and Rogues. Low Chr makes them less suitable for Rangers or Bards.
  
===Human===
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=== Drakeblood ===
 +
Strong and sturdy, Drakebloods rely on their natural scales for protection.
 +
* '''Special:''' +20 Base Armor, 9% Physical Damage Reduction.
 +
* '''Recommendations:''' Combat and Chr-based classes like Assassin, Barbarian, Bard, Knight, Monk, and Ranger.
  
===Saurian===
+
=== Dwarf ===
 +
Stocky and tough, Dwarves are built to absorb massive amounts of punishment.
 +
* '''Special:''' +12 Base Armor, 15% damage negation on incoming hostile spells, 5 HP Regen per tick, Negative effects reduced by 90%, 25% longer spell duration, 20% less mana used, 25% cooldown speed on consumables/combat timers, Infravision.
 +
* '''Recommendations:''' Excellent durable tanks or magic-resistant warriors.
 +
 
 +
=== Elf ===
 +
Descended from ancient magic, Elves excel at avoiding the common pitfalls of spellcasting.
 +
* '''Special:''' 100% Fizzle Rate Reduction (Spells never fail).
 +
* '''Recommendations:''' Pure magic users (Cleric, Necromancer, Sorcerer) and high-Chr classes like Ranger and Bard.
 +
 
 +
=== Fae ===
 +
Small and masterfully elusive, Fae can sustain buffs and debuffs much longer than others.
 +
* '''Special:''' +1 bonus attack, +2 agility while dodging, 75% debuff/buff duration boost, 25% hide effectiveness, 60% Fizzle Reduc, 6% bonus spell resistance, 10% bonus spell pierce.
 +
* '''Customization:''' Only 2 allocation points needed to +1 a stat.
 +
 
 +
=== Gnome ===
 +
Small in stature but possessing frightening mental superiority.
 +
* '''Special:''' 15% Mana Discount, 50% Fizzle Rate Reduction, +150 MP bonus, 3 MP Regen per tick.
 +
* '''Recommendations:''' Ideal for heavy mana-reliant classes like Sorcerer or Necromancer.
 +
 
 +
=== Goblin ===
 +
Impulsive and tough, Goblins have retained their survival instincts from the wild.
 +
* '''Special:''' 7.5% damage negation on incoming hostile spells, Poison Resistance, Infravision.
 +
* '''Recommendations:''' High AGL makes them great for Assassin, Barbarian, or Monk.
 +
 
 +
=== Half-Elf ===
 +
The versatile offspring of Human and Elf, capable of distinguishng themselves in any field.
 +
* '''Special:''' 5% Mana Discount, 5% cooldown speed on consumables/combat timers, 60% Fizzle Reduc.
 +
* '''Customization:''' Costs 2 points to +1 first stat; can +1 an additional stat for 5 points.
 +
 
 +
=== Halfling ===
 +
Unbelievably fast and naturally lucky at avoiding incoming blows.
 +
* '''Special:''' +1 agility while dodging, -0.15s to exhaustion cooldown time.
 +
* '''Recommendations:''' Thief, Ranger, or any class where dodge is a priority.
 +
 
 +
=== Half-Orc ===
 +
Tall and stocky, Half-Orcs possess a bestial strength that allows them to recover rapidly.
 +
* '''Skill:''' '''Enrage''' (5 min cooldown) - Increases Strength for a short period. Stacks with other effects.
 +
* '''Special:''' 10 HP Regen per tick, 10% cooldown speed on consumables/combat timers, Infravision.
 +
 
 +
=== Human ===
 +
Humans are the ultimate generalists, capable of specializing into two different stats more easily than other races.
 +
* '''Special:''' 10% Mana Discount, 20% Fizzle Reduc, 7.5% cooldown speed on consumables/combat timers.
 +
* '''Customization:''' Costs 2 points to +1 first stat; can +1 an additional stat for 5 points.
 +
 
 +
=== Primordial ===
 +
Sturdy and wise, Primordials are built for enduring magical combat.
 +
* '''Special:''' 10% Mana Discount, 2 MP Regen per tick.
 +
* '''Recommendations:''' Cleric, Necromancer, Sorcerer, and Druid.
 +
 
 +
=== Saurian ===
 +
Lizard-like warriors with high physical potential and natural scales.
 +
* '''Special:''' +6 Base Armor.
 +
* '''Recommendations:''' Combat classes like Barbarian, Knight, or Monk.
 +
 
 +
[[Category:Races]]

Latest revision as of 10:21, 16 January 2026

Overview

Ember Online features twelve playable races. Since these races were saved from the Old World, they may differ somewhat from any surviving natives of Ciruin.

Note: For the most current live data, players should consult the Official Race Helper.

Racial Mechanics

  • Magic Resistance (MR): To benefit from a race's natural magic resistance, you must still invest in WIS.
  • Stat Customization (+1): You can raise one stat +1 higher than the normal racial max. This costs 5 spendable points.
    • Exception: Humans, Half-Elves, and Fae have reduced costs or additional slots for this (see individual entries).
  • Class Recommendations: These are popular choices based on stat synergy but are not strict rules.

Race Stat Table

Race Str Agi End Int Wis Chr PTS Traits / Specials
Dark Elf 20 22 18 20 18 18 105 Infravision
Drakeblood 21 22 20 13 12 20 102 +20 AC, 9% Phys Damage Reduc
Dwarf 21 19 23 17 18 16 105 +12 AC, 15% Spell Negation, 5 HP Regen
Elf 18 22 18 21 19 22 106 100% Fizzle Rate Reduction
Fae 14 21 16 16 17 18 102 +1 Bonus Atk, 10% Spell Pierce, 60% Fizzle Reduc
Gnome 16 21 17 23 20 20 107 +150 MP Bonus, 3 MP Regen, 50% Fizzle Reduc
Goblin 19 22 20 17 17 14 104 7.5% Spell Negation, Infravision, Poison Resist
Half-Elf 19 21 19 20 19 21 106 60% Fizzle Reduc, Combat Timer Bonus
Halfling 18 23 17 20 18 22 105 +1 Agi Dodge, -0.15s Exhaustion Cooldown
Half-Orc 24 19 22 14 14 14 103 Enrage Skill, 10 HP Regen, Infravision
Human 20 20 20 20 18 20 105 20% Fizzle Reduc, Versatile Stat Scaling
Primordial 14 20 20 21 21 16 112 10% Mana Discount, 2 MP Regen
Saurian 23 22 19 15 12 14 102 +6 Base Armor

Race Information

Dark Elf

Dark Elves are lightning quick and possess amazing intellect, balanced by a suspicious nature.

  • Special: Infravision (can see in the dark).
  • Recommendations: Warriors, Mages, and Rogues. Low Chr makes them less suitable for Rangers or Bards.

Drakeblood

Strong and sturdy, Drakebloods rely on their natural scales for protection.

  • Special: +20 Base Armor, 9% Physical Damage Reduction.
  • Recommendations: Combat and Chr-based classes like Assassin, Barbarian, Bard, Knight, Monk, and Ranger.

Dwarf

Stocky and tough, Dwarves are built to absorb massive amounts of punishment.

  • Special: +12 Base Armor, 15% damage negation on incoming hostile spells, 5 HP Regen per tick, Negative effects reduced by 90%, 25% longer spell duration, 20% less mana used, 25% cooldown speed on consumables/combat timers, Infravision.
  • Recommendations: Excellent durable tanks or magic-resistant warriors.

Elf

Descended from ancient magic, Elves excel at avoiding the common pitfalls of spellcasting.

  • Special: 100% Fizzle Rate Reduction (Spells never fail).
  • Recommendations: Pure magic users (Cleric, Necromancer, Sorcerer) and high-Chr classes like Ranger and Bard.

Fae

Small and masterfully elusive, Fae can sustain buffs and debuffs much longer than others.

  • Special: +1 bonus attack, +2 agility while dodging, 75% debuff/buff duration boost, 25% hide effectiveness, 60% Fizzle Reduc, 6% bonus spell resistance, 10% bonus spell pierce.
  • Customization: Only 2 allocation points needed to +1 a stat.

Gnome

Small in stature but possessing frightening mental superiority.

  • Special: 15% Mana Discount, 50% Fizzle Rate Reduction, +150 MP bonus, 3 MP Regen per tick.
  • Recommendations: Ideal for heavy mana-reliant classes like Sorcerer or Necromancer.

Goblin

Impulsive and tough, Goblins have retained their survival instincts from the wild.

  • Special: 7.5% damage negation on incoming hostile spells, Poison Resistance, Infravision.
  • Recommendations: High AGL makes them great for Assassin, Barbarian, or Monk.

Half-Elf

The versatile offspring of Human and Elf, capable of distinguishng themselves in any field.

  • Special: 5% Mana Discount, 5% cooldown speed on consumables/combat timers, 60% Fizzle Reduc.
  • Customization: Costs 2 points to +1 first stat; can +1 an additional stat for 5 points.

Halfling

Unbelievably fast and naturally lucky at avoiding incoming blows.

  • Special: +1 agility while dodging, -0.15s to exhaustion cooldown time.
  • Recommendations: Thief, Ranger, or any class where dodge is a priority.

Half-Orc

Tall and stocky, Half-Orcs possess a bestial strength that allows them to recover rapidly.

  • Skill: Enrage (5 min cooldown) - Increases Strength for a short period. Stacks with other effects.
  • Special: 10 HP Regen per tick, 10% cooldown speed on consumables/combat timers, Infravision.

Human

Humans are the ultimate generalists, capable of specializing into two different stats more easily than other races.

  • Special: 10% Mana Discount, 20% Fizzle Reduc, 7.5% cooldown speed on consumables/combat timers.
  • Customization: Costs 2 points to +1 first stat; can +1 an additional stat for 5 points.

Primordial

Sturdy and wise, Primordials are built for enduring magical combat.

  • Special: 10% Mana Discount, 2 MP Regen per tick.
  • Recommendations: Cleric, Necromancer, Sorcerer, and Druid.

Saurian

Lizard-like warriors with high physical potential and natural scales.

  • Special: +6 Base Armor.
  • Recommendations: Combat classes like Barbarian, Knight, or Monk.