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| − | + | __TOC__ | |
| − | '''Ember Online''' | + | == Overview == |
| + | '''Ember Online''' features twelve playable races. Since these races were saved from the Old World, they may differ somewhat from any surviving natives of Ciruin. | ||
| − | '' | + | ''Note: For the most current live data, players should consult the [https://ember-online.com/helper/races.php Official Race Helper].'' |
| − | ''' | + | === Racial Mechanics === |
| − | + | * '''Magic Resistance (MR):''' To benefit from a race's natural magic resistance, you must still invest in '''WIS'''. | |
| − | '''Class | + | * '''Stat Customization (+1):''' You can raise one stat +1 higher than the normal racial max. This costs '''5 spendable points'''. |
| + | ** ''Exception:'' '''Humans''', '''Half-Elves''', and '''Fae''' have reduced costs or additional slots for this (see individual entries). | ||
| + | * '''Class Recommendations:''' These are popular choices based on stat synergy but are not strict rules. | ||
== Race Stat Table == | == Race Stat Table == | ||
| − | + | {| class="sortable" style="width: 100%; text-align:center;" | |
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| − | + | ||
| − | + | ||
| − | {| class="sortable" | + | |
|- | |- | ||
| − | ! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! PTS !! | + | ! Race !! Str !! Agi !! End !! Int !! Wis !! Chr !! PTS !! Traits / Specials |
|- | |- | ||
| − | |[[ | + | | [[#Dark Elf|'''Dark Elf''']] || 20 || 22 || 18 || 20 || 18 || 18 || 105 || Infravision |
| − | + | ||
|- | |- | ||
| − | | [[ | + | | [[#Drakeblood|'''Drakeblood''']] || 21 || 22 || 20 || 13 || 12 || 20 || 102 || +20 AC, 9% Phys Damage Reduc |
| − | +20 AC, | + | |
| − | 9% | + | |
|- | |- | ||
| − | | [[ | + | | [[#Dwarf|'''Dwarf''']] || 21 || 19 || 23 || 17 || 18 || 16 || 105 || +12 AC, 15% Spell Negation, 5 HP Regen |
| − | +12 | + | |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
|- | |- | ||
| − | | [[ | + | | [[#Elf|'''Elf''']] || 18 || 22 || 18 || 21 || 19 || 22 || 106 || 100% Fizzle Rate Reduction |
| − | 100% Fizzle | + | |
|- | |- | ||
| − | | [[ | + | | [[#Fae|'''Fae''']] || 14 || 21 || 16 || 16 || 17 || 18 || 102 || +1 Bonus Atk, 10% Spell Pierce, 60% Fizzle Reduc |
| − | +1 Bonus | + | |
| − | + | ||
| − | + | ||
| − | + | ||
| − | 60% Fizzle | + | |
| − | + | ||
| − | + | ||
| − | + | ||
|- | |- | ||
| − | | [[ | + | | [[#Gnome|'''Gnome''']] || 16 || 21 || 17 || 23 || 20 || 20 || 107 || +150 MP Bonus, 3 MP Regen, 50% Fizzle Reduc |
| − | + | ||
| − | + | ||
| − | + | ||
|- | |- | ||
| − | | [[ | + | | [[#Goblin|'''Goblin''']] || 19 || 22 || 20 || 17 || 17 || 14 || 104 || 7.5% Spell Negation, Infravision, Poison Resist |
| − | + | ||
| − | 7.5% | + | |
| − | + | ||
|- | |- | ||
| − | | [[ | + | | [[#Half-Elf|'''Half-Elf''']] || 19 || 21 || 19 || 20 || 19 || 21 || 106 || 60% Fizzle Reduc, Combat Timer Bonus |
| − | 60% Fizzle | + | |
| − | + | ||
| − | + | ||
|- | |- | ||
| − | | [[ | + | | [[#Halfling|'''Halfling''']] || 18 || 23 || 17 || 20 || 18 || 22 || 105 || +1 Agi Dodge, -0.15s Exhaustion Cooldown |
| − | +1 | + | |
| − | -0. | + | |
|- | |- | ||
| − | | [[ | + | | [[#Half-Orc|'''Half-Orc''']] || 24 || 19 || 22 || 14 || 14 || 14 || 103 || Enrage Skill, 10 HP Regen, Infravision |
| − | 10 HP | + | |
| − | Infravision | + | |
| − | + | ||
| − | + | ||
|- | |- | ||
| − | | [[ | + | | [[#Human|'''Human''']] || 20 || 20 || 20 || 20 || 18 || 20 || 105 || 20% Fizzle Reduc, Versatile Stat Scaling |
| − | + | ||
| − | 20% Fizzle | + | |
| − | + | ||
|- | |- | ||
| − | | [[ | + | | [[#Primordial|'''Primordial''']] || 14 || 20 || 20 || 21 || 21 || 16 || 112 || 10% Mana Discount, 2 MP Regen |
|- | |- | ||
| − | | [[ | + | | [[#Saurian|'''Saurian''']] || 23 || 22 || 19 || 15 || 12 || 14 || 102 || +6 Base Armor |
| − | +6 | + | |
|} | |} | ||
| − | == Race | + | == Race Information == |
| − | ===Dark Elf=== | + | === Dark Elf === |
| − | Dark Elves | + | Dark Elves are lightning quick and possess amazing intellect, balanced by a suspicious nature. |
| + | * '''Special:''' Infravision (can see in the dark). | ||
| + | * '''Recommendations:''' Warriors, Mages, and Rogues. Low Chr makes them less suitable for Rangers or Bards. | ||
| − | + | === Drakeblood === | |
| + | Strong and sturdy, Drakebloods rely on their natural scales for protection. | ||
| + | * '''Special:''' +20 Base Armor, 9% Physical Damage Reduction. | ||
| + | * '''Recommendations:''' Combat and Chr-based classes like Assassin, Barbarian, Bard, Knight, Monk, and Ranger. | ||
| − | + | === Dwarf === | |
| + | Stocky and tough, Dwarves are built to absorb massive amounts of punishment. | ||
| + | * '''Special:''' +12 Base Armor, 15% damage negation on incoming hostile spells, 5 HP Regen per tick, Negative effects reduced by 90%, 25% longer spell duration, 20% less mana used, 25% cooldown speed on consumables/combat timers, Infravision. | ||
| + | * '''Recommendations:''' Excellent durable tanks or magic-resistant warriors. | ||
| − | ''' | + | === Elf === |
| + | Descended from ancient magic, Elves excel at avoiding the common pitfalls of spellcasting. | ||
| + | * '''Special:''' 100% Fizzle Rate Reduction (Spells never fail). | ||
| + | * '''Recommendations:''' Pure magic users (Cleric, Necromancer, Sorcerer) and high-Chr classes like Ranger and Bard. | ||
| − | + | === Fae === | |
| − | + | Small and masterfully elusive, Fae can sustain buffs and debuffs much longer than others. | |
| − | + | * '''Special:''' +1 bonus attack, +2 agility while dodging, 75% debuff/buff duration boost, 25% hide effectiveness, 60% Fizzle Reduc, 6% bonus spell resistance, 10% bonus spell pierce. | |
| − | + | * '''Customization:''' Only 2 allocation points needed to +1 a stat. | |
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| − | === | + | === Gnome === |
| − | + | Small in stature but possessing frightening mental superiority. | |
| + | * '''Special:''' 15% Mana Discount, 50% Fizzle Rate Reduction, +150 MP bonus, 3 MP Regen per tick. | ||
| + | * '''Recommendations:''' Ideal for heavy mana-reliant classes like Sorcerer or Necromancer. | ||
| − | ''' | + | === Goblin === |
| + | Impulsive and tough, Goblins have retained their survival instincts from the wild. | ||
| + | * '''Special:''' 7.5% damage negation on incoming hostile spells, Poison Resistance, Infravision. | ||
| + | * '''Recommendations:''' High AGL makes them great for Assassin, Barbarian, or Monk. | ||
| − | + | === Half-Elf === | |
| − | + | The versatile offspring of Human and Elf, capable of distinguishng themselves in any field. | |
| − | + | * '''Special:''' 5% Mana Discount, 5% cooldown speed on consumables/combat timers, 60% Fizzle Reduc. | |
| − | + | * '''Customization:''' Costs 2 points to +1 first stat; can +1 an additional stat for 5 points. | |
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| − | === | + | === Halfling === |
| − | + | Unbelievably fast and naturally lucky at avoiding incoming blows. | |
| + | * '''Special:''' +1 agility while dodging, -0.15s to exhaustion cooldown time. | ||
| + | * '''Recommendations:''' Thief, Ranger, or any class where dodge is a priority. | ||
| − | + | === Half-Orc === | |
| + | Tall and stocky, Half-Orcs possess a bestial strength that allows them to recover rapidly. | ||
| + | * '''Skill:''' '''Enrage''' (5 min cooldown) - Increases Strength for a short period. Stacks with other effects. | ||
| + | * '''Special:''' 10 HP Regen per tick, 10% cooldown speed on consumables/combat timers, Infravision. | ||
| − | ''' | + | === Human === |
| + | Humans are the ultimate generalists, capable of specializing into two different stats more easily than other races. | ||
| + | * '''Special:''' 10% Mana Discount, 20% Fizzle Reduc, 7.5% cooldown speed on consumables/combat timers. | ||
| + | * '''Customization:''' Costs 2 points to +1 first stat; can +1 an additional stat for 5 points. | ||
| − | + | === Primordial === | |
| − | + | Sturdy and wise, Primordials are built for enduring magical combat. | |
| − | + | * '''Special:''' 10% Mana Discount, 2 MP Regen per tick. | |
| − | + | * '''Recommendations:''' Cleric, Necromancer, Sorcerer, and Druid. | |
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| − | === | + | === Saurian === |
| − | + | Lizard-like warriors with high physical potential and natural scales. | |
| + | * '''Special:''' +6 Base Armor. | ||
| + | * '''Recommendations:''' Combat classes like Barbarian, Knight, or Monk. | ||
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Latest revision as of 10:21, 16 January 2026
Contents
Overview
Ember Online features twelve playable races. Since these races were saved from the Old World, they may differ somewhat from any surviving natives of Ciruin.
Note: For the most current live data, players should consult the Official Race Helper.
Racial Mechanics
- Magic Resistance (MR): To benefit from a race's natural magic resistance, you must still invest in WIS.
- Stat Customization (+1): You can raise one stat +1 higher than the normal racial max. This costs 5 spendable points.
- Exception: Humans, Half-Elves, and Fae have reduced costs or additional slots for this (see individual entries).
- Class Recommendations: These are popular choices based on stat synergy but are not strict rules.
Race Stat Table
| Race | Str | Agi | End | Int | Wis | Chr | PTS | Traits / Specials |
|---|---|---|---|---|---|---|---|---|
| Dark Elf | 20 | 22 | 18 | 20 | 18 | 18 | 105 | Infravision |
| Drakeblood | 21 | 22 | 20 | 13 | 12 | 20 | 102 | +20 AC, 9% Phys Damage Reduc |
| Dwarf | 21 | 19 | 23 | 17 | 18 | 16 | 105 | +12 AC, 15% Spell Negation, 5 HP Regen |
| Elf | 18 | 22 | 18 | 21 | 19 | 22 | 106 | 100% Fizzle Rate Reduction |
| Fae | 14 | 21 | 16 | 16 | 17 | 18 | 102 | +1 Bonus Atk, 10% Spell Pierce, 60% Fizzle Reduc |
| Gnome | 16 | 21 | 17 | 23 | 20 | 20 | 107 | +150 MP Bonus, 3 MP Regen, 50% Fizzle Reduc |
| Goblin | 19 | 22 | 20 | 17 | 17 | 14 | 104 | 7.5% Spell Negation, Infravision, Poison Resist |
| Half-Elf | 19 | 21 | 19 | 20 | 19 | 21 | 106 | 60% Fizzle Reduc, Combat Timer Bonus |
| Halfling | 18 | 23 | 17 | 20 | 18 | 22 | 105 | +1 Agi Dodge, -0.15s Exhaustion Cooldown |
| Half-Orc | 24 | 19 | 22 | 14 | 14 | 14 | 103 | Enrage Skill, 10 HP Regen, Infravision |
| Human | 20 | 20 | 20 | 20 | 18 | 20 | 105 | 20% Fizzle Reduc, Versatile Stat Scaling |
| Primordial | 14 | 20 | 20 | 21 | 21 | 16 | 112 | 10% Mana Discount, 2 MP Regen |
| Saurian | 23 | 22 | 19 | 15 | 12 | 14 | 102 | +6 Base Armor |
Race Information
Dark Elf
Dark Elves are lightning quick and possess amazing intellect, balanced by a suspicious nature.
- Special: Infravision (can see in the dark).
- Recommendations: Warriors, Mages, and Rogues. Low Chr makes them less suitable for Rangers or Bards.
Drakeblood
Strong and sturdy, Drakebloods rely on their natural scales for protection.
- Special: +20 Base Armor, 9% Physical Damage Reduction.
- Recommendations: Combat and Chr-based classes like Assassin, Barbarian, Bard, Knight, Monk, and Ranger.
Dwarf
Stocky and tough, Dwarves are built to absorb massive amounts of punishment.
- Special: +12 Base Armor, 15% damage negation on incoming hostile spells, 5 HP Regen per tick, Negative effects reduced by 90%, 25% longer spell duration, 20% less mana used, 25% cooldown speed on consumables/combat timers, Infravision.
- Recommendations: Excellent durable tanks or magic-resistant warriors.
Elf
Descended from ancient magic, Elves excel at avoiding the common pitfalls of spellcasting.
- Special: 100% Fizzle Rate Reduction (Spells never fail).
- Recommendations: Pure magic users (Cleric, Necromancer, Sorcerer) and high-Chr classes like Ranger and Bard.
Fae
Small and masterfully elusive, Fae can sustain buffs and debuffs much longer than others.
- Special: +1 bonus attack, +2 agility while dodging, 75% debuff/buff duration boost, 25% hide effectiveness, 60% Fizzle Reduc, 6% bonus spell resistance, 10% bonus spell pierce.
- Customization: Only 2 allocation points needed to +1 a stat.
Gnome
Small in stature but possessing frightening mental superiority.
- Special: 15% Mana Discount, 50% Fizzle Rate Reduction, +150 MP bonus, 3 MP Regen per tick.
- Recommendations: Ideal for heavy mana-reliant classes like Sorcerer or Necromancer.
Goblin
Impulsive and tough, Goblins have retained their survival instincts from the wild.
- Special: 7.5% damage negation on incoming hostile spells, Poison Resistance, Infravision.
- Recommendations: High AGL makes them great for Assassin, Barbarian, or Monk.
Half-Elf
The versatile offspring of Human and Elf, capable of distinguishng themselves in any field.
- Special: 5% Mana Discount, 5% cooldown speed on consumables/combat timers, 60% Fizzle Reduc.
- Customization: Costs 2 points to +1 first stat; can +1 an additional stat for 5 points.
Halfling
Unbelievably fast and naturally lucky at avoiding incoming blows.
- Special: +1 agility while dodging, -0.15s to exhaustion cooldown time.
- Recommendations: Thief, Ranger, or any class where dodge is a priority.
Half-Orc
Tall and stocky, Half-Orcs possess a bestial strength that allows them to recover rapidly.
- Skill: Enrage (5 min cooldown) - Increases Strength for a short period. Stacks with other effects.
- Special: 10 HP Regen per tick, 10% cooldown speed on consumables/combat timers, Infravision.
Human
Humans are the ultimate generalists, capable of specializing into two different stats more easily than other races.
- Special: 10% Mana Discount, 20% Fizzle Reduc, 7.5% cooldown speed on consumables/combat timers.
- Customization: Costs 2 points to +1 first stat; can +1 an additional stat for 5 points.
Primordial
Sturdy and wise, Primordials are built for enduring magical combat.
- Special: 10% Mana Discount, 2 MP Regen per tick.
- Recommendations: Cleric, Necromancer, Sorcerer, and Druid.
Saurian
Lizard-like warriors with high physical potential and natural scales.
- Special: +6 Base Armor.
- Recommendations: Combat classes like Barbarian, Knight, or Monk.