Legend
Items come in different colours (the text of the item). The colour is a rough guide on its power/importance:
- Gray - items are junk. These either exist just to be vendor trash, or are used for quests.
- White - items are usable in some way, so food, water, potions, or store bought equipment.
- Green - items are uncommon. Gear that drops off from a standard NPC, as well as some that have a one hour spawn timer, is green.
- Blue - items are rare. Gear that drops off from a rare NPC (those with longer spawn timers) will generally be blue.
- Purple - items are elite. Purple gear almost exclusively drops off from a one-a-day monster.
- Orange - items are legendary. These items will only drop off from a super boss, or quest relevant NPC.
Shop boughts are listed first, followed by Quest Rewards and Monster Drops.
Lvl = Minimum level required to equip this item.
AD = Average damage of the weapon when it is raw (totally undecked, no blesses or enchants, Min + Max damage, divided by 2).
AC = Protection value of the piece of armour. The first value is the items base value (bare with no blesses/enchants) The second value is the fully decked value.
POW = Power of the musical instrument.
Buy = Price to buy (from the store that sells it - if it is a creature drop, or a quest item, there may be no value here).
Sell = The gold you will get for selling this item (usually around half the amount of gold needed to buy the item).
Location = The city that sells this item or the creature that has a chance of dropping this item.
- Mob: Is the creature that has a chance to drops it when killed (if you are looking for where the monster is, check the Atlas Section for a rough idea).
Special = If an item has a special modifier it will show here.
Weapons
Blessed: Each blessing (of which there are 5) will add 1 to the AD value of the weapon.
Enchanted: Each enchant level will add 1 to the AD value of the weapon (Dull +1, Soft +2, Bright +3, Brilliant +4).
Decked: So when a weapon is decked it will have 9 more AD than the value shown. See "Decking Equipment" in the "New Players Guide" section of this wiki.
Humming: Weapons that are dropped from creatures can sometimes "hum with energy".
- Hums with a low tone = +1 min damage (adds 0.5AD to the weapon).
- Hums with a high tone = +1 max damage (adds 0.5AD to the weapon).
- Hums in perfect harmony = +1 min and max damage (adds 1AD to the weapon).
Blunts
- Recommended Classes: Druid and Paladin (but for a Paladin: only from level 20 and with level 20 Blunt Weapons).
Name | LVL | AD | Buy | Sell | Location |
---|---|---|---|---|---|
Hammer | 1 | 9 | 12 | 4 | Seamoor, Starter Gear |
Heavy Hammer | 1 | 9.5 | 250 | Quest: #5 from Seamoor | |
Oak Hammer | 1 | 9.5 | 30 | Mob: River Troll | |
Mace | 8 | 10 | 800 | Canopia | |
Steel Mace | 8 | 10 | 950 | Bityrn | |
Foremans Hammer | 8 | 11 | 500 | Mob: Head Foreman | |
Warhammer | 15 | 12 | 1300 | 780 | Turenyara |
Starlight Spade** | 15 | 14 | Mob: Undertaker | ||
Arcanite Mace | 20 | 13.5 | 8000 | 4000 | Arkanmaw |
Mithril Mace | 20 | 14 | 7800 | Drevlar | |
Tungsten Hammer | 20 | 13.5 | 4400 | Fort Huldar | |
Bone Club | 20 | 14 | Mob: Mountain Goat | ||
Defiled Warmace | 20 | 14.5 | Quest: #3005 from Kageti Grove | ||
Mining Pick | 20 | 14.5 | Mob: Deformed Miner | ||
Maul of Wrecking | 20 | 15 | Mob: Raider Chief | ||
Beastslayer* | 20 | 15.5 | 7000 | Mob: Raider Chief | |
Dread Maul | 25 | 16 | Mob: Dread Rodent | ||
War Scourge | 25 | 16.5 | Mob: Minotaur |
*: The Beastslayer has a 15% Bonus to Beasts
**: The Starlight Spade has a 15% Bonus to Undead
Bow Weapons
Bows are off course two handed. You knew this already though I am sure.
- Recommended Classes: Ranger and Thief.
Name | LVL | AD | Buy | Sell | Location |
---|---|---|---|---|---|
Short Bow | 1 | 13 | 15 | 5 | Seamoor, Starter Gear |
Long Bow | 8 | 14 | 850 | Canopia/Bityrn/Ranger Camp | |
Composite Bow | 15 | 15.5 | 1800 | Turenyara | |
Hickory Bow | 15 | 16 | 2500 | Ranger Camp | |
Arcanite Crossbow | 20 | 17 | 8000 | 4000 | Arkanmaw |
Tungsten Bow | 20 | 17 | 4200 | Fort Huldar | |
Mithril Bow | 20 | 17.5 | 7900 | Drevlar | |
Improved Short Bow | 1 | 13.5 | 250 | Quest: #5 from Seamoor | |
Treant Branch Bow | 8 | 15 | Quest: #627 from Canopia Forest | ||
Valkyrie Bow | 20 | 18 | Quest: #3005 from Kageti Grove | ||
Infantry Bow | 20 | 17.5 | Mob: Ranged Infantry | ||
Bone Bow | 20 | 17.5 | Mob: Bone Archer | ||
Magma Bone Bow | 25 | 19.5 | Mob: Flame Salamander | ||
Astral Bow | 25 | 19.5 | 5000 | Mob: Astral Archer |
Dagger
- Recommended Classes: Assassin and Thief.
Name | LVL | AD | Buy | Sell | Location |
---|---|---|---|---|---|
Dagger | 1 | 10 | 8 | 3 | Seamoor, Starter Gear |
Sharp Dagger | 1 | 10.5 | Quest: #5 from Seamoor | ||
Rusty Dagger | 1 | 10.5 | Mob: Forest Bandits | ||
Pointy Stinger | 1 | 10.5 | Mob: Mosquito | ||
Steel Dagger | 8 | 11 | 800 | Canopia | |
Steel Stiletto | 8 | 11 | 650 | Bityrn | |
Dirk | 15 | 13.5 | 1200 | 720 | Turenyara |
Bandit Blade | 15 | 14.5 | 1250 | 700 | Shadow Trader's Shop - Linwood Sewers, Mob: Roadside Bandits, Bandit Scouts |
Arcanite Sticker | 20 | 15 | 8000 | 4000 | Arkanmaw |
Tungsten Dagger | 20 | 15 | 4000 | Fort Huldar | |
Mithril Dagger | 20 | 15 | 6500 | Drevlar, Mob: Dwarven Brigand. | |
King Stinger | 20 | 15.5 | Mob: King Scorpion | ||
Bone Dagger | 20 | 15.5 | 3500 | Mob: Rotten Dead | |
Raiders Edge | 20 | 16 | 2000 | Mob: Raiders, Ringleader | |
Emerald Knife | 20 | 16.5 | Mob: Ringleader | ||
Glowing Emerald Knife | 20 | 17 | Mob: Ringleader | ||
Dread Fang | 25 | 17.5 | Mob: Dreadfang Beast | ||
Incinerating Knife | 25 | 17.5 | Mob: Crazed Furnace Worker |
Fist Weapons
- Recommended Classes: Druid
Name | LVL | AD | Buy | Sell | Location |
---|---|---|---|---|---|
Vulkrow Claws | 1 | 9.5 | 200 | Mob: Dark Druid | |
Bone Claws | 20 | 14 | Mob: Skeletal Beasts | ||
Eagle Talons | 20 | 14 | Mob: Eagles | ||
Tainted Claws | 20 | 14 | Mob: Tainted Hawks | ||
Razor Fist | 20 | 14.5 | 1200 | Quest: #3005 from Kageti Grove. |
Staff Weapons
Staff Weapons provide a minor boost to Spell Penetration for all spell casters.
- Recommended Classes: Cleric, Monk, Necromancer and Sorcerer.
Name | LVL | AD | Buy | Sell | Location |
---|---|---|---|---|---|
Staff | 1 | 7 | 5 | 2 | Seamoor, Starter Gear |
Long Staff | 8 | 8 | 800 | 400 | Canopia, Mob: Beggar |
Steel Rod | 8 | 8 | 800 | Bityrn | |
Bronze Staff | 15 | 10 | 1500 | 900 | Turenyara |
Arcanite Staff | 20 | 12 | 8000 | 4000 | Arkanmaw |
Tungsten Staff | 20 | 11.5 | 4500 | Fort Huldar | |
Pick Axe* | 20 | 6 | 7700 | Drevlar | |
Mithril Staff | 20 | 12 | 7700 | Drevlar, Mob: Dwarven Ninja | |
Thick Staff | 1 | 7.5 | 250 | Quest: #5 from Seamoor | |
Wicked Staff | 8 | 8.5 | 50 | Mob: Nezkar Varkas | |
Elder Staff | 8 | 9 | Mob: Treant Elder | ||
Bladed Staff | 20 | 11.5 | 3500 | Mob: Aether Knight, Deranged Remnants, Death Knights | |
Bone Staff | 20 | 12.5 | 4000 | Mob: Risen | |
Void Staff | 25 | 13.5 | 7000 | Mob: Charmtress | |
Mana Crozier | 25 | 14.5 | Mob: Arcane Director |
*: The Pick Axe is the only thing that can damage Orshinium Deposits found in the Drevlar Mines.
Monk Weapons
Only Monks and Ninjas can wield these, funnily enough.
Name | LVL | AD | Buy | Sell | Location |
---|---|---|---|---|---|
Arcanite Katana | 20 | 12.5 | 8000 | 4000 | Arkanmaw |
Ivory Nunchakus | 15 | 11.5 | 1000 | Mob: Luna |
Sword Weapons
- Recommended Classes: Barbarian, Bard, Knight, Paladin (until 19th level, see Blunt Weapons) and Ranger.
Name | LVL | AD | Buy | Sell | Location |
---|---|---|---|---|---|
Short Sword | 1 | 12 | 20 | Seamoor, Starter Gear | |
Longsword | 8 | 13 | 900 | Canopia | |
Steel Blade | 8 | 13 | 700 | Bityrn | |
Edged Broadsword | 15 | 14.5 | 1500 | Turenyara | |
Mammen Axe | 15 | 14.5 | 1250 | 700 | Turenyara |
Arcanite Slicer | 20 | 16 | 8000 | 4000 | Arkanmaw |
Tungsten Sword | 20 | 16 | 5000 | Fort Huldar | |
Mithril Axe | 20 | 16.5 | 9000 | Drevlar | |
Improved Short Sword | 1 | 12 | 20 | Quest: #5 from Seamoor | |
Oak Sword | 1 | 12.5 | 50 | Mob: Troll | |
Forestry Axe | 8 | 13.5 | 400 | Mob: Canopia Operatives/Lumberjack/Deforesters | |
Commanders Blade | 8 | 14 | 800 | Mob: Undead Commander | |
Feral War Blade | 15 | 15.5 | Mob: Muck Boars | ||
Mithril Double Axe | 20 | 16.5 | 5000 | Mob: Dwarven Berserkers | |
Blood Saber | 20 | 17 | Quest: #3005 from Kageti Grove | ||
Stone Saber | 20 | 17 | 2500 | Mob: Essence of the Deep | |
Shadow Sword | 20 | 17 | 2500 | Mob: Shadow Assassins | |
Raider's Plight | 20 | 17 | 5000 | Mob: Raider Pioneer, Raider Chief | |
Arcane Sword | 25 | 18.5 | Mob: Arcane Slave | ||
Emerald Axe | 25 | 19 | Mob: Refinery Controller | ||
Ruby Axe | 25 | 19 | 10,000 | Mob: Refinery Overseer | |
Void Sword | 25 | 19.5 | Mob: Archfiend |
2-handed Weapons
- Recommended Classes: Barbarian and Knight (although with a Knight you might be better of with a sword and shield for the protection and shield bash).
Name | LVL | AD | Buy | Sell | Location |
---|---|---|---|---|---|
Claymore | 15 | 16 | 2000 | 1200 | Turenyara |
Ethereal Flamberge | 20 | 18 | 4000 | Mob: Walker Guardians | |
Spectral Scythe | 25 | 20 | Mob: Mort Wraith |
Body Armour
Blessed: Each blessing (of which there are 5) will add 1 to the AC value of the body armour.
Enchanted: Each enchant level will add 2 to the AC value of the Body Armour (Dull +2, Soft +4, Bright +6, Brilliant +8).
Decked: So when the Body Armour is decked it will have 13 more AC than the value shown. See "Decking Equipment" in the "New Players Guide" section of this wiki.
Humming: Body armour that is dropped from creatures can sometimes "hum with energy".
- Hums barely = +1 AC.
- Hums soflty = +2 AC.
- Hums loudly = +3 AC.
Cloth Body Armour
- Recommended Classes: Necromancer and Sorcerer.
Name | LVL | AC | Buy | Sell | Location |
---|---|---|---|---|---|
Cloak | 1 | 5 | 20 | Seamoor, Starter Gear | |
Forest Cloak | 8 | 6 | 400 | 250 | Canopia |
Elven Cloak | 8 | 6 | 750 | Bityrn | |
Starlit Cloak | 8 | 7 | Mob: Undertaker | ||
Fur Cloak | 15 | 7 | 1250 | 725 | Turenyara |
Arcanite Cloak | 20 | 8 | 4500 | Arkanmaw | |
Silver Weave Cloak | 20 | 8 | 5500 | Wiken | |
Blue Mithril Robe | 20 | 8 | 5500 | Drevlar | |
Bear Skin Cloak | 8 | 7 | 400 | Mob: Marauding Bear | |
Tainted Cloak | 15 | 8 | 1000 | Mob: Adept Cultist, Tranced Dweller | |
Demon Skin Cloak | 20 | 10 | Quest: #661 from Linwood | ||
Void Cloak | 25 | 12 | Mob: Void Imp | ||
Wraiths Shawl | 25 | 12 | Mob: Mana Wraith | ||
Fiery Tunic | 25 | 14 | Mob: Flame Salamander |
Light Body Armour
- Recommended Classes: Cleric and Monk.
Name | LVL | AC | Buy | Sell | Location |
---|---|---|---|---|---|
Padded | 1 | 8 | 25 | Seamoor, Starter Gear | |
Leather Vest | 8 | 9 | 400 | Canopia | |
Dogi | 8 | 9 | 750 | Bityrn | |
Katabira | 15 | 11 | 1250 | 725 | Turenyara |
Arcanite Robes | 20 | 13 | 5000 | Arkanmaw | |
Beast Skin | 20 | 13 | 6000 | Wiken | |
Mithril Infused Leather Shirt | 20 | 13 | 5500 | Drevlar | |
Wolf Pelt Vest | 15 | 12 | 1000 | Mob: Pack Leader | |
Shinobi Shozoku | 20 | 15 | 1200 | Mob: Mendel | |
Skorpius Mantle | 20 | 15 | Mob: Queen Scorpion | ||
Mantle of the Deep | 20 | 16 | Mob: Essence of the Deep | ||
Fur Lined Bikini | 20 | 16 | |||
Protection of the Vale | 20 | 16 | Mob: Vale Protector | ||
Sanctuary of the Vale | 20 | 17 | Mob: Vale Protector | ||
Blue Spectral Robe* | 25 | 18 | Mob: Spectral Lion | ||
Shark Fin Skin | 25 | 18 | Mob: River Shark |
*: The Blue Spectral Robe is Priest Only
Medium Body Armour
- Recommended Classes: Assassin, Barbarian, Bard, Druid, Ranger and Thief.
Name | LVL | AC | Buy | Sell | Location |
---|---|---|---|---|---|
Ring Mail | 1 | 13 | 40 | Seamoor, Starter Gear | |
Chain Mail | 8 | 14 | 450 | Canopia | |
Crimson Ring | 8 | 15 | 800 | Bityrn | |
Emberstone Ring | 15 | 17 | 1400 | Turenyara | |
Arcanite Chainmail | 20 | 20 | 5500 | Arkanmaw | |
Silver Chain | 20 | 20 | 7500 | Wiken | |
Mithril Chain | 20 | 20 | 6000 | Drevlar | |
Crocodile Skin Vest | 1 | 15 | Mob: Black Caiman | ||
Raiders Chain | 15 | 19 | 1000 | Mob: Raiders | |
Breastplate of Bloodlust | 20 | 22 | 1200 | Quest: #3005 from Kageti Grove | |
Emerald Mail | 20 | 23 | 5000 | Mob: Ringleader | |
Dracokin Skins | 25 | 24 | 3000 | Mob: Dracokins | |
Arcane Chains | 25 | 26 | Mob: Arcane Director |
Heavy Body Armour
- Recommended Classes: Knight and Paladin.
Name | LVL | AC | Buy | Sell | Location |
---|---|---|---|---|---|
Half Plate | 1 | 29 | 60 | Seamoor, Starter Gear | |
Iron Plate | 8 | 31 | 500 | Canopia | |
Plate Mail | 8 | 31 | 900 | Bityrn | |
Steel Cuirass | 15 | 37 | 1550 | 865 | Turenyara |
Arcanite Battleplate | 20 | 43 | 6000 | Arkanmaw | |
Silver Plate | 20 | 43 | 9000 | Wiken | |
Mithril Plate Mail | 20 | 43 | 9000 | Drevlar | |
Sturdy Plate | 1 | 33 | 25 | Mob: Wild Hunter | |
Guard Plate | 15 | 41 | 1100 | Mob: Corrupted Guards | |
Titanium Battleplate | 20 | 47 | Quest: #3005 from Kageti Grove | ||
Golden Plate | 20 | 49 | 1200 | Mob: Gold Hoarder | |
Gilded Plate | 25 | 52 | Mob: Fallen Colonel | ||
Onyx Plate | 25 | 53 | 7000 | Mob: Void Elemental (including the key holders and Archfiend). | |
Mana Devil's Plate | 25 | 56 | Mob: Mana Devil |
Helms
Enchanted: Each enchant level will add 1 to the AC value to the Helm (Dull +1, Soft +2, Bright +3, Brilliant +4).
Decked: So when the Helm is decked it will have 4 more AC than the value shown. See "Decking Equipment" in the "New Players Guide" section of this wiki.
Humming: Helms and Shields that drop from creatures can also "Hum with energy". There are only two steps of humming for Helms and Shields.
- Hums Barely = +1 AC
- Hums Softly = +2 AC
Light Helm
- Recommended Classes: Bard, Necromancer and Sorcerer.
Name | LVL | AC | Buy | Sell | Location |
---|---|---|---|---|---|
Pointed Hat | 1 | 1 | 4 | Seamoor, Starter Gear | |
Forest Hat | 8 | 1 | 200 | Canopia, Bityrn | |
Cloth Cap | 15 | 1 | 400 | 220 | Turenyara |
Arcanite Hat | 20 | 2 | 3000 | Arkanmaw | |
Arcanite Face Mask | 20 | 3 | 3500 | Arkanmaw | |
Blue Mithril Hat | 20 | 2 | 2200 | Drevlar | |
Bunny Ears | 20 | 2 | 2200 | Drevlar | |
Academy Pointed Hat | 1 | ? | Quest: #10 in The Academy | ||
Princes Cap | 1 | 1 | 100 | Quest: #21 from Seamoor | |
Snake Skin Cap | 8 | 2 | Mob: Copperhead Snake | ||
Badgers Hood | 15 | 2 | 750 | Mob: Black Badgers | |
Skull Cap | 20 | 3 | 3000 | Quest: #672 from Wiken |
Heavy Helm
- Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.
Name | LVL | AC | Buy | Sell | Location |
---|---|---|---|---|---|
Helmet | 1 | 2 | 8 | Seamoor, Starter Gear | |
Steel Helmet | 8 | 3 | 150 | Canopia | |
Sallet | 8 | 2 | 150 | Bityrn | |
Barbuta | 15 | 4 | 500 | 300 | Turenyara |
Arcanite Great Helm | 20 | 5 | 4000 | Arkanmaw | |
Mithril Helm | 20 | 5 | 2600 | Drevlar | |
Academy Helm | 1 | 3 | Quest: #10 in the Academy | ||
Prince's Helm | 1 | 3 | 100 | Quest: #21 Seamoor | |
Lumberjack Helm | 8 | 4 | 500 | Quest: #624 Canopia Logging Camp | |
Guards Helm | 15 | 5 | 700 | Mob: Corrupted Guards | |
Skull Helm | 20 | 6 | 3000 | Quest: #672 from Wiken | |
Emerald Helm | 20 | 7 | 5000 | Mob: Ringleader | |
Onyx Helm | 25 | 8 | Mob: Archfiend Elemental | ||
Contaminated Specialist Helmet | 25 | 9 | Mob: Arcane Foreman |
Shields
- Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.
Enchanted: Each enchant level will add 1 to the AC value to the Shield (Dull +1, Soft +2, Bright +3, Brilliant +4).
Decked: So when the Shield is decked it will have 4 more AC than the value shown. See "Decking Equipment" in the "New Players Guide" section of this wiki.
Humming: Helms and Shields that drop from creatures can also "Hum with energy". There are only two steps of humming for Helms and Shields.
- Hums Barely = +1 AC
- Hums Softly = +2 AC
Name | LVL | AC | Buy | Sell | Location |
---|---|---|---|---|---|
Small Shield | 1 | 5 | 20 | Seamoor, Starter Gear | |
Wooden Deflector | 8 | 6 | 600 | Canopia, Lumber Mill Shop | |
Targe | 8 | 6 | 500 | Bityrn | |
Kite Shield | 15 | 7 | 800 | 440 | Turenyara |
Arcanite Barrier | 20 | 8 | 2500 | Arkanmaw | |
Mithril Shield | 20 | 8 | 1800 | Drevlar | |
Academy Shield | 1 | ? | Quest: #10 in the Academy | ||
Defenders Shield | 15 | 8 | 600 | Quest: #643 from Linwood | |
Mithril Light Shield | 15 | 8 | Quest: #3005 from Kageti Grove | ||
Bone Shield | 20 | 9 | 2000 | Mob: Mort Wraith, Risen. | |
Emerald Blocker | 20 | 10 | Mob: Ringleader | ||
Turtle Shell Shield | 25 | 10 | 2400 | Mob: River Turtle |
Instruments
Instruments cannot be enchanted or blessed (blesses and enchants have no effect on instrument POW), they can only be soulbound.
The POW rating of the instrument and CHR of the Bard influences the benefits from any song sung (the level of the Bard has no effect).
Instruments can only be equipped by Bards and Minstrels.
Name | LVL | POW | Buy | Sell | Location |
---|---|---|---|---|---|
Lute | 8 | 10 | 600* | Canopia, Bityrn, Bardic Hall | |
Tapanic Drum | 15 | 13 | 1500* | Turenyara, Bardic Hall | |
Lyre | 20 | 17 | 2600* | Bardic Hall | |
Magma Conch | 20 | 19 | Mob: Magma Crab | ||
Waldorf Drum | 25 | 23 | Mob: Flame Salamander |
*: The instruments in the Bardic Hall are less expensive than the shops.