Contents
Overview
Research: You can now research information about Equipment in the Academia of each city.
- Command:
/research <item name> - Note: This is the equivalent of right-clicking and examining an item.
For rarer or more uncommon items, including event items, please check the Uncommon Equipment page.
Legend
Items come in different rarities. The colour of the Rarity text is a guide on its power/importance:
- Common items are usable in some way (food, water, potions, or store bought equipment).
- Uncommon items. Gear that drops off from a standard NPC or has a one hour spawn timer.
- Rare items. Gear that drops off from a rare NPC with longer spawn timers.
- Epic items. Generally drops off from a one-a-day monster.
- Legendary items. These drop from super bosses or quest relevant NPCs.
- Mythic items. The rarest items obtained typically through one of a kind events.
Terminology
| Term | Definition |
|---|---|
| Min / Max | Minimum and Maximum damage of a weapon when "Raw" (no enchants/blesses). |
| AC | Armor Class: Protection value of the piece of armor (base value). |
| POW | Power: Rating for instruments, tomes, codices, or talismans. |
| Lvl | Level: Minimum level required to equip the item. |
| Buy / Sell | Price in gold to purchase from a shop or sell back to a vendor. |
| PP | Prestige Points: Currency used in special Alderra shops. |
| Radiant | Top-tier enchantment only available on high-end PP equipment. |
| Mob | The creature that has a chance to drop the item. (See Atlas for locations). |
| Special | Unique modifiers or abilities attached to the item. |
Weapons
Enhancement Rules
- Blessed: Each blessing (max 5) adds +0.5 to Min/Max damage.
- Enchanted: Dull (+0.5), Soft (+1), Bright (+1.5), Brilliant (+2). Rare Enchants: Radiant (+2.5), Mysterious (+3).
- Decked: A fully decked weapon has +4.5 more Min/Max than shown raw values.
- Humming: Low Tone (+1 Min), High Tone (+1 Max), Perfect Harmony (+1 Min/Max).
Weapon Categories
- Blunts: Preferred for Druids, Clerics, and Paladins (+16% DMG for Paladins after lvl 20).
- Bows: Two-handed. Recommended for Archer, Ranger, and Thief. Arrows allow critical hits.
- Daggers: Recommended for Assassin, Thief, and Necromancer.
- Staves: Recommended for Cleric, Monk, Necromancer, and Sorcerer.
- Swords: Recommended for Barbarian, Bard, Knight, Paladin, and Ranger.
- Two-Handed: Higher average damage and critical chance. Recommended for Barbarian and Knight.
- Special Weapons: Unique or hybrid weapon types.
Armor & Protection
Enhancement Rules
- Blessed: Each blessing (max 5) adds +1 AC to Body Armor.
- Enchanted: Dull (+2), Soft (+4), Bright (+6), Brilliant (+8). Rare: Radiant (+12), Mysterious (+16).
- Humming: Barely (+2 AC), Softly (+4 AC), Loudly (+6 AC).
- Decked: Fully decked Body Armor grants +13 AC more than the raw value.
Armor Categories
- Cloth Armor: Recommended for Assassin, Necromancer, Thief, and Sorcerer.
- Light Armor: Recommended for Archer, Cleric, and Monk.
- Medium Armor: Recommended for Bard, Druid, and Ranger.
- Heavy Armor: Recommended for Barbarian, Knight, and Paladin.
Helms & Shields
Enhancement Rules
- Enchanted: Dull (+1), Soft (+2), Bright (+3), Brilliant (+4). Rare: Radiant (+6), Mysterious (+8).
- Humming: Barely (+2 AC), Softly (+3 AC), Loudly (+4 AC).
- Decked: Fully decked Helms/Shields grant +4 AC more than the raw value.
Protection Categories
- Light Helm: Recommended for Bard, Druid, Monk, Necromancer, and Sorcerer.
- Heavy Helm: Recommended for Assassin, Barbarian, Cleric, Knight, Paladin, Ranger, and Thief.
- Shields: Recommended for Assassin, Barbarian, Cleric, Knight, Paladin, Ranger, and Thief.
Off-Hand & Accessories
- Instruments: Bards only.
- Tomes: Necromancer off-hand.
- Talisman: Druid off-hand.
- Codex: Sorcerer off-hand. POW affects buff power/duration.
- Amulets | Rings | Boots | Gloves
- Equipment Sets: Special bonuses granted for wearing matching sets.
Ranger Pet Gear
Rangers can equip pets with one weapon, one armor, one special, and one description item.
Pet Armor
| Name | Cost | Location | AC | WIS | Dodge | HP/Lvl | Special |
|---|---|---|---|---|---|---|---|
| Thick Cloth Armor | 2500 | Ark/Hideout | - | 5 | 3 | - | +10 Spell Negation |
| Leather Carapace | 2500 | Ark/Hideout | 10 | 2 | 1 | 3 | - |
| Scale Mail Armor | 2500 | Ark/Hideout | 20 | - | - | 6 | - |
| Mithril Armor | 2500 | Ark/Hideout | 40 | -3 | -3 | 10 | - |
| Thin Cloth Armor | 250 | Canopia | - | 2 | 2 | - | +5 Spell Negation |
| Pet Armor - Tinfoil Hat | 1000 | Ebonmurk | 10 | 3 | 1 | 4 | Soulbound |
| Pet Armor - Colossal Gambeson | 1000 | Ebonmurk | 60 | -3 | -2 | 12 | Soulbound |
Pet Weapons
| Name | Cost | Location | DMG | INT | Agi | Delay | Exh | Special |
|---|---|---|---|---|---|---|---|---|
| Bone Gear | 2500 | Ark/Hideout | -15 | 5 | - | -0.25s | -0.5s | - |
| Sapphire Gear | 2500 | Ark/Hideout | 2 | - | - | -0.5s | -1.0s | - |
| Titanium Gear | 2500 | Ark/Hideout | 6 | - | - | - | - | - |
| Adamantite Gear | 2500 | Ark/Hideout | 18 | -6 | -2 | 0.25s | 0.5s | - |
| Pet Weapon - Razorpaw | 1000 | Ebonmurk | -12 | 4 | -1 | -0.15s | -0.2s | Soulbound |
| Pet Weapon - Titan Thumper | 1000 | Ebonmurk | 8 | -2 | - | 0.1s | -0.1s | Soulbound |
| Pet Weapon - Energia Rod | 1000 | Ebonmurk | - | 7 | 1 | -0.2s | -0.25s | Soulbound |
Pet Specials & Descriptions
| Name | Cost | Location | Effect |
|---|---|---|---|
| Leech Spell | 6500 | Ranger Hideout | 20% Spell - Damage base self heal. |
| Beam Spell | 6200 | Ranger Hideout | 20% Spell - Casts divinity beam. |
| Divinity Glow | 2000 | Ranger Hideout | Adds: %PetName% glows bright %PlayerDivinityColor%! |
| Ominous Aura | 2000 | Ranger Hideout | Adds: %PetName% is surrounded by an ominous aura! |