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Miscellaneous Items

Items come in different colours (the text of the item). The colour is a rough guide on its power/importance:

  • Gray - items are junk. These either exist just to be vendor trash, or are used for quests.
  • White - items are usable in some way, so food, water, potions, or store bought equipment.
  • Green - items are uncommon. Gear that drops off from a standard NPC, as well as some that have a one hour spawn timer, are green.
  • Blue - items are rare. Gear that drops off from a rare NPC (those with longer spawn timers) will generally be blue.
  • Purple - items are elite. Purple gear almost exclusively drops off from a one-a-day monster.
  • Orange - items are legendary. These items will only drop off from a super boss, or quest relevant NPC.

Still WIP maybe.

Health Potions

Health Potions are usable in combat

Name Health Buy Sell Stack Size Location
Ivory Potion 20 2-5 1 5 Quest
Block Of Cheese 50 2-5 1 5 2nd Floor - Arkanmaw
Azure Potion* 50 2-5 1 5 Seamoor, Bityrn
Topaz Potion* 65 8-10 3 5 Seamoor, Bityrn
Frog Juice 100 N/A 15 5 Mobs - Frogs Bullfrogs
Rosewood Potion 100 30 15 5 Canopia
Logger's Elixir 100 40 30 5 Canopia Trading Post
Crimson Potion 110 40 20 5 Bityrn
Troll's Elixir 110 40 20 5 Mobs - Troll, River Troll
Cure Scroll 125 65 50 5 Drevlar
Sweet Pollen 135 N/A 50 5 Mobs - Giant Ant, Soldier Ant, Worker Ant
Citrine Potion 140 70 40 5 Outlying Encampment, Shadow Trader's Outpost (Linwood Sewers)
Witch's Concoction 140 110 50 5 Halloween Event
Sapphire Potion 145 50-55 25 5 Traveler's Hut, Turenyara
Vital Essence 150 90 40 5 Karnath
Starshine Scroll 150 90 60 5 Drevlar
Blood Potion 170 90 60 5 Wiken
Wicked Brew 170 N/A 60 5 Halloween Event
Healing Water 175 110 60 5 Kraken Isle
Crystal Elixir 175 110 60 5 Arkanmaw
Cupcake Smoothie 175 N/A 60 5 Turenyara
Sweet Chocolate Swirl 180 N/A 100 5 Quest
Heal Scroll 185 100 60 5 Drelvar
Fruit Cake Smootie 185 100 60 5 Christmas Event
Void Potion 200 150 60 5 Faction Shops - Boredlands
Emerald Elixir 215 N/A 80 5 Forgotten Maze - Looking in Dirt (Very rare)
Mana Infusion Health Elixir 250 N/A 60 5 Discontinued - Arkanmaw Refinery
Potion of Mortality 255 N/A 80 5 Instance - Mobs - Vazar Crane, Master Guard
Flag Potion 300 N/A 80 5 Unknown
Staff Potion 5000 N/A 80 5 Staff

* Prices vary based on purchase location.

Mana Potions

Name Mana Points Buy Sell Stack Size Location
Broken Mana Crystal 25 2-5 1 5 Arkanmaw Refinery
Mana Shards 25 2-5 1 5 Seamoor
Amber Potion 55 2-5 1 5 Canopia
Treant Sap* 55 8-10 3 5 Kakegi Grove
Crimson Shards 80 N/A 15 5 Canopia, Bitryn
Sweet Delight Soda 80 30 15 5 Quest
Ember Shards 85 40 30 5 Turenyara
Witch's Brew 100 40 20 5 Linwood, Wicken
Moonshine Scroll 105 40 20 5 Alderra, Drevlar
Chocolate Coffee 110 65 50 5 Quest
Minor Mana Crystal 115 100 50 5 Arkanmaw Refinery
Orange Scented Scroll 110 110 40 5 Drevlar, Alderra
Rune Orb 115 100 50 5 Wicken, Fort Hulder
Egg Nog 120 N/A 25 5 Christmas Event
Magical Water 140 90 40 5 Kraken
Major Mana Crystal 140 90 60 5 Arkanmaw
Void Orb 145 90 60 5 Faction Shop - Borderlands / Dreadlands

Embers

The Pantheon of Divinities

Divinities.png

In this realm, power is governed by the Great Cycle of Divinities. Each element is overseen by a deity representing both a physical element and a metaphysical concept.

Deity Divinity Domain & Lore
Pyron Fire Pyron is the physical and metaphysical embodiment of both War and Destruction. He reigns over the element of Fire.
Nox Night Nox is the physical and metaphysical embodiment of Death and Despair. She reigns over the element of Night.
Terra Earth Terra is the physical and metaphysical embodiment of Creation and Life. She reigns over the element of Earth.
Voltus Storm (Lightning) Voltus is the physical and metaphysical embodiment of Sound and Silence. He reigns over the element of Lightning.
Riva Water Riva is the physical and metaphysical embodiment of Peace and Joy. She reigns over the element of Water.
Nethys Neutral Nethys is the balance in all things. Little is known of this deity since Nethys seldom takes a direct hand in mortal affairs.

The Elemental Cycle (PvP)

The cycle of dominance determines how players interact in combat. Every divinity is strong against one specific element and vulnerable to another.

  • Fire burns Night
  • Night eclipses Earth
  • Earth grounds Lightning
  • Lightning strikes Water
  • Water extinguishes Fire

The Ember System

Embers allow players to harness a deity's power. Embers always affect the divinity they conquer in the cycle.

Weapon Embers (Offense)

Equipping an Ember on a weapon grants bonus damage against the element it dominates.

  • Fire Ember: Deals bonus damage to Night.
  • Night Ember: Deals bonus damage to Earth.
  • Earth Ember: Deals bonus damage to Lightning.
  • Lightning Ember: Deals bonus damage to Water.
  • Water Ember: Deals bonus damage to Fire.

Armor Embers (Defense)

Equipping an Ember on armor grants resistance against the element it dominates.

  • Fire Ember: Grants resistance to Night.
  • Night Ember: Grants resistance to Earth.
  • Earth Ember: Grants resistance to Lightning.
  • Lightning Ember: Grants resistance to Water.
  • Water Ember: Grants resistance to Fire.

Outer Divinities

Neutral Divinity

Represented by Nethys (Grey), this divinity sits at the center of the wheel. It has no inherent elemental strengths or weaknesses against the primary five.

Holy & Evil

These forces exist on the outermost layer of the divinity wheel.

  • Holy: Strong against Evil.
  • Evil: Strong against Holy, and receives a unique bonus against ALL five elemental divinities (Fire, Night, Earth, Lightning, and Water).

Embers Items

Name Rarity Aura % Sell Stack Location
Extinguished Earth Ember Common 1% 1000 20 Terra Divinity Mobs
Extinguished Water Ember Common 1% 1000 20 Riva Divinity Mobs
Extinguished Fire Ember Common 1% 1000 20 Pyron Divinity Mobs
Extinguished Lightning Ember Common 1% 1000 20 Storm Divinity Mobs
Extinguished Night Ember Common 1% 1000 20 Nox Divinity Mobs
Dim Earth Ember Uncommon 2% 2500 20 Terra Divinity Mobs
Dim Water Ember Uncommon 2% 2500 20 Riva Divinity Mobs
Dim Fire Ember Uncommon 2% 2500 20 Pyron Divinity Mobs
Dim Lightning Ember Uncommon 2% 2500 20 Storm Divinity Mobs
Dim Night Ember Uncommon 2% 2500 20 Nox Divinity Mobs
Earth Ember Rare 3% 5000 20 Terra Divinity Mobs
Water Ember Rare 3% 5000 20 Riva Divinity Mobs
Fire Ember Rare 3% 5000 20 Pyron Divinity Mobs
Lightning Ember Rare 3% 5000 20 Storm Divinity Mobs
Night Ember Rare 3% 5000 20 Nox Divinity Mobs
Glowing Earth Ember Epic 4% 10000 20 Terra Divinity Mobs
Glowing Water Ember Epic 4% 10000 20 Riva Divinity Mobs
Glowing Fire Ember Epic 4% 10000 20 Pyron Divinity Mobs
Glowing Lightning Ember Epic 4% 10000 20 Storm Divinity Mobs
Glowing Night Ember Epic 4% 10000 20 Nox Divinity Mobs
Extinguished Holy Ember Epic 1% N/A 20 Events (Holiday Specials)
Extinguished Evil Ember Epic 1% N/A 20 Events (Holiday Specials)
Dim Holy Ember Epic 5% N/A 20 Events (Holiday Specials)
Dim Evil Ember Epic 2% N/A 20 Events (Holiday Specials)
Holy Ember Legendary 10% N/A 20 Events (Holiday Specials)
Evil Ember Legendary 3% N/A 20 Events (Holiday Specials)
Glowing Holy Ember Legendary 20% N/A 20 Events (Holiday Specials)
Glowing Evil Ember Legendary 5% N/A 20 Events (Holiday Specials)
Radiant Magma Ember Legendary 5% Fire 5% Earth 75000 20 Quest - Alderra
Radiant Shadow Ember Legendary 5% Night 5% Lightning 75000 20 Quest - Alderra
Radiant Mire Ember Legendary 5% Earth 5% Water 75000 20 Quest - Alderra
Radiant Smoke Ember Legendary 5% Lightning 5% Fire 75000 20 Quest - Alderra
Radiant Mist Ember Legendary 5% Water 5% Night 75000 20 Quest - Alderra

Misc. Items

Health Potions are usable in combat

Name Buy Sell Stack Size Purpose Location
Rebreather 1000 1 Underwater breathing Quest

The namesake of the game. Embers are fragments of extinguished mythical stones that give damage bonuses (on weapons) or reduce the damage taken (on armour/shield). There is an ember for every divinity in the game (earth, ice, fire, lightning, storm, night). They work the same way divinities would work on player vs player or PVE combat (Earth has a bonus against storm, and Storm would do reduced damage vs earth).

Divinitiess of embers give bonuses as follows: Earth --> Storm --> Ice --> Fire --> Night --> Earth.....

This means if you put an Earth ember on armor, you would take less damage from storm divinity players/monsters attacking you. Likewise, if you put a Fire ember on your weapon, you would do increased damage to any night divinity.

Embers come in ranges of 1%, 2%, 3% and the fabled 4%. The likelihood of getting a higher % ember decreases quickly and most players tend to sell their 1% embers for the 1,000 gold they receive from vendors.

They can drop from monsters, and every monster drops only the embers of its own divinity.

You can only have ONE ember in each relevant piece of equipment (body armour, weapon and/or shield). You can replace an old ember with a new one, but you will lose the old ember (it will be overwritten by the new ember).

Neutral Divinity characters do not benefit (or suffer detriment) from embers.