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Difference between revisions of "Races"

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'''Ember Online''' has ten playable races detailed below.  Since these races were saved from the Old World, they may differ somewhat from any surviving natives of Ciruin.
 
'''Ember Online''' has ten playable races detailed below.  Since these races were saved from the Old World, they may differ somewhat from any surviving natives of Ciruin.
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===Dark Elf===
 
===Dark Elf===
 
Dark Elves share a common ancestry with Elves, both hailing from a more ancient race. They appear as normal elves but with a dark ebony skin and brightly colored, often luminescent eyes. Often slightly shorter than their elven cousins, they also have a more muscular build.
 
Dark Elves share a common ancestry with Elves, both hailing from a more ancient race. They appear as normal elves but with a dark ebony skin and brightly colored, often luminescent eyes. Often slightly shorter than their elven cousins, they also have a more muscular build.

Revision as of 10:43, 24 January 2017

Ember Online has ten playable races detailed below. Since these races were saved from the Old World, they may differ somewhat from any surviving natives of Ciruin.

Dark Elf

Dark Elves share a common ancestry with Elves, both hailing from a more ancient race. They appear as normal elves but with a dark ebony skin and brightly colored, often luminescent eyes. Often slightly shorter than their elven cousins, they also have a more muscular build.

They are very strong, lightening quick, and have an amazing intellect. The race is also marked by a very taciturn and suspicious nature which often leads others to believe they are unfriendly or even hostile. Dark Elves make good warriors and excellent mages but they also make talented Rogues.

Their close association with magic gives them the ability to withstand many magical attacks. Having lived for generations underground, they have developed the ability to see in the deepest darkness.

Maximum statistics - 105 usable Stat points
Str 20 Int 20 Agi 22 End 18 Wis 20 Chr 16
Other traits
Spell Resistance Bonus: 16%

Infrared vision: Can see in the dark.

Drakeblood

Drakebloods are strong, agile, and sturdy, but not very intelligent or wise. They have a poor resistance to magic but their skin acts as natural armour.

Maximum statistics - 103 usable stat points
Str 21 Int 12 Agi 22 End 20 Wis 12 Chr 20
Other traits
Spell Resistance Bonus: 2%

+4 base armor.

Dwarf

Although short, Dwarves are stocky and have large chests with thick arms and legs. They are strong and tough, capable of absorbing massive amounts of punishment. Being good with martial weapons, Dwarves typically are fighters although they do have a spiritual side.

Dwarves are dour and restrained, not prone to join social gathering outside of their clans. Their bulk makes them a bit clumsy and the race is not known for their wit or acumen. A Dwarven rogue makes up for his clumsy nature with his ability to deliver heavy damage.

Maximum statistics - 107 usable stat points
Str 21 Int 17 Agi 19 End 23 Wis 19 Chr 16
Other traits
Spell Resistance Bonus: 8%

Infrared Vision - Can see in the dark

+4 Base Armour

Replenishes 2 HP a tick

10 Damage Negation on incoming spell damage

Elemental

Elementals are intelligent, sturdy, and wise, with a natural ability to absorb hostile magic and impressive resistance to magic.

Maximum statistics - 106 usable stat points
Str 14 Int 21 Agi 19 End 20 Wis 23 Chr 14
Other traits
Spell Resistance Bonus: 18%

15 Damage Negation on incoming spell damage

Elf

Descended from an ancient magical race, elves are closely associated with forces of nature and ancient powers. They tend to be tall, often the same height as humans, although of a much slighter build. They are very agile with a high intelligence and great insight. Elves are considered very outgoing and fascinating.

Although they don't shy away from martial skill, elves tend to prefer being rogues to fighter types. Due to their close association with the natural world, they do however make outstanding Rangers With their great intellect and foresight, Elves make great mages and healers.

Maximum statistics - 106 usable points
Str 18 Int 21 Agi 22 End 18 Wis 21 Chr 22
Other traits
Spell Resistance Bonus: 20%

15% Fizzle Reduction Chance

Gnome

The origin of gnomes as a race is unknown but they have been around since antiquity. Gnomes are small of stature and have a slight physique. Despite their physical deficiencies, they are very quick, frighteningly smart, owlish in nature.

Known best as great mages and healers, gnomes often use their mental superiority to be skillful fighters and rogues. Having a high affinity for magic, they are somewhat immune to the magic from other races. Being of such a small stature, they can go places the larger races are unable to travel.

Maximum statistics - 109 usable stat points
Str 16 Int 22 Agi 21 End 17 Wis 22 Chr 20
Other traits
Spell Resistance Bonus: 25%

Goblin

The goblin race has split between those who have remained wild and the civilized goblins who banded together for strength and stability. Generations have passed and these goblins have become different from their wild cousins. Although still of small stature, they are quite strong and lightening quick. Goblins are very tough but are generally impulsive and a little dull. Their desire to distinguish themselves from their wild cousins also makes them terse and difficult to socialize with.

Having an affinity for martial skills, goblins make great fighters and rogues. Their ability as mages and healers is somewhat lessened by their inattention and flighty nature. Goblins retain their racial ability to see in darkness despite becoming cultured and refined. Their small stature also allows them to access places where larger races are unable to follow.

Maximum statistics - 102 usable stat points
Str 19 Int 17 Agi 22 End 20 Wis 17 Chr 14
Other traits
Spell Resistance Bonus: 19%

Infrared vision: Can see in the dark.

Increased resistance to poison (-75% duration to poison effects).

Half Elf

The infrequent mating of human and elf has led to the rise of Half Elves in the world. Although they share a common ancestry with Elves and Humans, they are part of neither world. Half Elves lack the mystical aura of their elven ancestors and the solid foundation of their human half. They typically have the fair skin and hair found among elves with the bulk and mass of their human side.

Being strong, quick, and tough, half elves make great fighters and rogues. Having a quick wit and great insight, they make great healers and mages as well. Even without the almost mystical charm of their elven parents, they still make wonderful rangers. Their lack of outstanding features drives their desire to distinguish themselves from their parent races.

Maximum statistics - 106 usable stat points
Str 19 Int 20 Agi 21 End 19 Wis 20 Chr 21
Other traits
Spell Resistance Bonus: 15%

10% Fizzle Rate Reduction.

Only uses 2 stat points to +1 a stat (usually it costs 5 stat points).

Halfling

Believed to be descended from a much older race, halflings are short of stature and not very tough. They are unbelievably fast with a great knowledge and insight. Much like elves, they have an almost mystical ability to influence the emotions and attitudes of others.

Despite their lack of great strength, halflings often become fighters and rogues due to their amazing agility. Halflings make great mages and healers relying less on strength and toughness and more on their ability to avoid damage. Their ability to influence others make them great rangers and druids.

Maximum statistics - 106 usable stat points
Str 18 Int 20 Agi 23 End 17 Wis 20 Chr 22
Other traits
Spell Resistance Bonus: 15%

Half Orc

Much like half elves, Half orcs are a bastard race. They are the result of the mating between human and orc. However, unlike half elves they have stuck together in their own society and have distinguished themselves as a race. Half orcs are tall and stocky with frightening strength and toughness. However their bestial nature makes them poor scholars and companions.

Half orcs rely heavily on their martial abilities and make wonderful fighters and rogues. The primal blood that pumps through their veins allow them to heal faster than most mortals. This increased metabolism translates into being able to process food and even potions faster than other races.

Maximum statistics - 103 usable stat points
Str 24 Int 14 Agi 19 End 22 Wis 14 Chr 14
Other traits
Spell Resistance Bonus: 0%

Replenishes 3HP per tick.

10% cooldown speed with potions and food

Human

Humans don’t excel at in any aspect, but are also not lacking in any aspect either, with a moderate resistance to magic backing them up.

Maximum statistics - 106 usable stat points
Str 20 Int 20 Agi 20 End 20 Wis 20 Chr 20
Other traits
Spell Resistance Bonus: 10%

Only uses 2 stat points to +1 a stat (usually it costs 5 stat points).

5% Fizzle Rate Reduction.

15% cooldown speed with potions, food, and combat timer.

Saurian

Saurians are strong and agile, but not intelligent or wise, with minimal resistance to magic and a natural bonus to their armor.

Maximum statistics - 102 usable stat points
Str 22 Int 14 Agi 22 End 19 Wis 14 Chr 14
Other traits
Spell Resistance Bonus: 1%

+2 Base Armor.