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Difference between revisions of "Equipment"

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'''Research:''' You can now research information about Equipment in the Academia of each city. Type: /research item name
+
__TOC__
  
This is the equivalent of r-clicking and examining an item.
+
== Overview ==
 +
'''Research:''' You can now research information about Equipment in the Academia of each city.
 +
* '''Command:''' <code>/research <item name></code>
 +
* ''Note: This is the equivalent of right-clicking and examining an item.''
  
 
+
For rarer or more uncommon items, including event items, please check the '''[[Uncommon_Equipment|Uncommon Equipment]]''' page.
For rarer or more uncommon items, incuding event items please check the '''[[Uncommon_Equipment|Uncommon Equipment]]''' page instead.
+
  
 
== Legend ==
 
== Legend ==
Items come in different colours (the text of the item). The colour is a rough guide on its power/importance:
+
Items come in different rarities. The colour of the Rarity text is a guide on its power/importance:
*<span style="color: grey">Gray </span> - items are junk. These either exist just to be vendor trash, or are used for quests.
+
*<span style="color: white">White </span> - items are usable in some way, so food, water, potions, or store bought equipment.
+
*<span style="color: green">Green </span> - items are Uncommon. Gear that drops off from a standard NPC, as well as some that have a one hour spawn timer, is green.
+
*<span style="color: Cyan">Blue </span> - items are Rare. Gear that drops off from a rare NPC (those with longer spawn timers) will generally be blue.
+
*<span style="color: purple">Purple </span> - items are Epic. Purple gear almost exclusively drops off from a one-a-day monster.
+
*<span style="color: Orange">Godly </span> - items are Godly. These items will only drop off from a super boss, or quest relevant NPC.
+
*<span style="color: red">Red </span> - items are Artifacts. The rarest of items obtained typically through one of a kind events.
+
 
+
'''Min'''=Minimum damage of the weapon when it is raw (totally undecked, no blesses or enchants)
+
 
+
'''Max'''=Maximum damage of the weapon when it is raw (totally undecked, no blesses or enchants)
+
 
+
'''AC''' = Protection value of the piece of armour. The value is the items base value (bare with no blesses/enchants).
+
 
+
'''Buy''' = Price to buy (from the store that sells it - if it is a creature drop, or a quest item, there may be no value here).
+
 
+
'''Location''' = The city that sells this item or the creature that has a chance of dropping this item.
+
 
+
'''Lvl''' = Minimum level required to equip this item.
+
 
+
'''Mob:''' Is the creature that has a chance to drops it when killed (if you are looking for where the monster is, check the Atlas Section for a rough idea).
+
 
+
'''POW''' = Power of the instrument, tome, codex, or talisman.
+
 
+
'''PP''' = Prestige Points - Indicating an item costs Prestige Points instead of gold. Prestige shops are available in Alderra.
+
 
+
'''Radiant''' = Indicates an extra level of enchantment on an item that will improve it further than possibly normally. Only available on top tier equipment that costs PP.
+
 
+
'''Sell''' = The gold you will get for selling this item (usually around half the amount of gold needed to buy the item).
+
 
+
'''Special''' = If an item has a special modifier it will show here.
+
 
+
== Weapons ==
+
'''Blessed:''' Each blessing (of which there are 5) will add 0.5 to the Min and Max values of the weapon.
+
 
+
'''Enchanted:''' Each enchant level will add 0.5 to the Min and Max values of the weapon (Dull +0.5, Soft +1, Bright +1.5, Brilliant +2
+
 
+
There are also 2 special rare enchants only available on special items. Radiant adds +2.5 and Mysterious +3).
+
 
+
'''Decked:''' So when a weapon is decked it will have 4.5 more to the Min and Max than the values shown. See "Decking Equipment" in the "New Players Guide" section of this wiki.
+
 
+
'''Humming:''' Weapons that are dropped from creatures can sometimes "hum with energy".
+
*Hums with a low tone = +1 min damage.
+
*Hums with a high tone = +1 max damage.
+
*Hums in perfect harmony = +1 min and max damage.
+
 
+
=== [[Blunts]] ===
+
*Blunt weapons are best suited for Druids, Clerics, and Paladins (Paladins: Paladins receive a 16% damage increase with Blunt Weapons. Swords deal more damage until Paladins reach level 20).
+
 
+
===[[Bows]]===
+
*Bows are of course two handed. You knew this already though!
+
*Recommended Classes: Archer, Ranger, and Thief.
+
*You can use them without arrows, but using them with arrows gives you the chance of making critical hits that do more damage than a standard hit.
+
 
+
===[[Daggers]]===
+
*Recommended Classes: Assassin, Thief, and Necromancer.
+
  
===[[Staves]]===
+
* <span style="color:#E0E0E0;">Common</span> items are usable in some way (food, water, potions, or store bought equipment).
*Recommended Classes: Cleric, Monk, Necromancer and Sorcerer.
+
* <span style="color:#32CD32;">Uncommon</span> items. Gear that drops off from a standard NPC or has a one hour spawn timer.
 +
* <span style="color:#00BFFF;">Rare</span> items. Gear that drops off from a rare NPC with longer spawn timers.
 +
* <span style="color:#A335EE;">Epic</span> items. Generally drops off from a one-a-day monster.
 +
* <span style="color:#FFA500;">Legendary</span> items. These drop from super bosses or quest relevant NPCs.
 +
* <span style="color:#FF0000;">Mythic</span> items. The rarest items obtained typically through one of a kind events.
  
{| class="sortable"
+
== Terminology ==
! *Name* !! *RARITY* !! *LVL* !! *Min* !! *Max* !! *Buy* !! *Sell* !! *Location*
+
{| class="sortable" style="width: 100%;"
 +
! Term !! Definition
 
|-
 
|-
| Staff || <span style="color: white">Common </span> || 1 || 6 || 8 || 5 || 2 || "Seamoor, Starter Gear"
+
| '''Min / Max''' || Minimum and Maximum damage of a weapon when "Raw" (no enchants/blesses).
 
|-
 
|-
| Thick Staff || <span style="color: white">Common </span> || 1 || 6.5 || 9.5 ||  || 250 || '''Quest''': #5 from Seamoor
+
| '''AC''' || '''Armor Class:''' Protection value of the piece of armor.
 
|-
 
|-
| Long Staff || <span style="color: white">Common </span> || 8 || 7 || 9 || 800 || 400 || '''Mob''': Beggar
+
| '''POW''' || '''Power:''' Rating for instruments, tomes, codices, or talismans.
 
|-
 
|-
| Steel Rod || <span style="color: green">Uncommon </span> || 8 || 7 || 9 || 800 || 480 || Bityrn
+
| '''Lvl''' || '''Level:''' Minimum level required to equip the item.
 
|-
 
|-
| Wicked Staff || <span style="color: green">Uncommon </span> || 8 || 7 || 10 ||  || 50 || '''Mob''': Nezkar Varsee
+
| '''Buy / Sell''' || Price in gold to purchase from a shop or sell back to a vendor.
 
|-
 
|-
| Elder Staff || <span style="color: green">Uncommon </span> || 8 || 7 || 11 ||  || 1000 || '''Mob''': Treant Elder
+
| '''PP''' || '''Prestige Points:''' Currency used in special Alderra shops.
 
|-
 
|-
| Carved Walking Stick || <span style="color: cyan">Rare </span> || 8 || 9 || 11 ||  || 1000 || '''Mob''': Old Auntie Bettina
+
| '''Radiant''' || Top-tier enchantment only available on high-end PP equipment.
 
|-
 
|-
| Bronze Staff || <span style="color: white">Common </span> || 15 || 9 || 11 || 1500 || 900 || Turenyara
+
| '''Mob''' || The creature that has a chance to drop the item. (See [[Atlas]] for locations).
|-
+
| Tainted Staff || <span style="color: green">Uncommon </span> || 15 || 9 || 13 ||  || 1000 ||
+
|-
+
| Pickaxe* || <span style="color: green">Uncommon </span> || 20 || 5 || 7 || 7700 ||  || Drevlar
+
|-
+
| Tungsten Staff || <span style="color: white">Common </span> || 20 || 10 || 13 || 4500 || 2200 || Fort Huldar
+
|-
+
| Bladed Staff || <span style="color: green">Uncommon </span> || 20 || 9 || 14 ||  || 3500 || '''Mob''': Aether Knight, Deranged Remnants, Death Knights"
+
|-
+
| Arcanite Staff || <span style="color: white">Common </span> || 20 || 11 || 13 || 8000 || 4000 || Arkanmaw
+
|-
+
| Shovel || <span style="color: white">Common </span> || 20 || 10 || 14 ||  || 1250 || '''Mob''': Dredge
+
|-
+
| Mithril Staff || <span style="color: green">Uncommon </span> || 20 || 11 || 13 || 7700 ||  || '''Mob''': Dwarven Ninja
+
|-
+
| Bone Staff || <span style="color: green">Uncommon </span> || 20 || 10 || 15 ||  || 4000 || '''Mob''': Risen
+
|-
+
| Mahogany Staff || <span style="color: green">Uncommon </span> || 20 || 11 || 14 ||  || 2500 || '''Mob''': Fumbled Druid
+
|-
+
| Naginata Staff || <span style="color: green">Uncommon </span> || 20 || 10 || 15 ||  || 1200 || '''Quest''': #3006: Finding Mendel! - Alvars Dastin, Kakegi Grove"
+
|-
+
| Staff of Summoning || <span style="color: cyan">Rare </span> || 20 || 11 || 15 ||  ||  || '''Mob''': Blood Imp Lord
+
|-
+
| Staff of Storms || <span style="color: purple">Epic </span> || 20 || 11 || 16 ||  ||  || '''Mob''': Lord Kholis
+
|-
+
| Ebonwood Staff || <span style="color: white">Common </span> || 22 || 10 || 15 ||8000  ||  || '''Store:''' Ebonmurk
+
|-
+
| Titanium Staff || <span style="color: white">Common </span> || 23 || 9.5 || 15.5 ||12500  ||  || '''Store:''' Ebonmurk
+
|-
+
| Obsidian Rod || <span style="color: green">Uncommon </span> || 25 || 11 || 17 ||  || 2000 || *Quest:* #20009 from Kraken Isle
+
|-
+
| Void Staff || <span style="color: green">Uncommon </span> || 25 || 11 || 17 ||  || 7000 || '''Mob''': Charmtress
+
|-
+
| Ebon Staff || <span style="color: green">Uncommon </span> || 25 || 11 || 17 ||  || 7000 || '''Mob''': Rias of the Ebon Wave
+
|-
+
| Dragon Wand || <span style="color: green">Uncommon </span> || 25 || 12 || 17 ||  ||  || '''Mob''': Gnoll Wizard
+
|-
+
| Putrid Staff || <span style="color: green">Uncommon </span> || 25 || 10 || 18 ||  ||  || '''Mob''': Wraith
+
|-
+
| Painted Staff ||<span style="color: cyan">Rare </span>|| 25 || 14 || 17 ||  ||  || Christmas Event
+
|-
+
| Mana Crozier || <span style="color: cyan">Rare </span> || 25 || 13 || 18 ||  || 7500 || '''Mob''': Arcane Foreman
+
|-
+
| Staff of Fortitude ||<span style="color: cyan">Rare </span>|| 25 || 13|| 18 ||  ||  || Mob:
+
|-
+
| Eerie Rod ||<span style="color: cyan">Rare </span>|| 25 || 13|| 18 ||  ||  || Halloween Event 2018
+
|-
+
| Staff of Torment || <span style="color: cyan">Rare </span> || 25 || 12 || 19 ||  || 5000 || '''Mob''': Thanatos
+
|-
+
| Ruby Staff|| <span style="color: cyan">Rare </span> || 25 || 12 || 19 ||  || 5000 || '''Mob''': Talis Delhan
+
|-
+
| Underbog Beacon || <span style="color: cyan">Rare </span> || 25 || 13 || 19 ||  || 1500 || '''Mob''': Vodynoy
+
|-
+
| Focusing Scepter|| <span style="color: purple">Epic </span> || 25 || 15 || 18 ||  ||  || Weapon Crafting
+
|-
+
| Ghastly Stave ||<span style="color: purple">Epic </span>|| 25 || 14|| 19 ||  ||  || Halloween Event 2018
+
|-
+
| Staff of Mortality || <span style="color: purple">Epic </span> || 25 || 14 || 19 ||  || 5000 || '''Mob''': [[Vazar Crane]]
+
|-
+
| Novanite Staff ||<span style="color: purple">Epic </span>|| 25 || 14|| 19 ||  ||  || Prestige Points
+
|-
+
| Whirling Fury || <span style="color: purple">Epic </span> || 25 || 14 || 19 ||  ||  || Holiday Event Set
+
|-
+
| Dragonbone Glaive || <span style="color: purple">Epic </span> || 25 || 14 || 19 ||  ||  || Holiday Event Set
+
|-
+
| Alabaster Rod || <span style="color: purple">Epic </span> || 25 || 14 || 19 ||  ||  || Holiday Event Set
+
|-
+
| Starwood Stave || <span style="color: purple">Epic </span> || 25 || 14 || 19 ||  ||  || Holiday Event Set
+
|-
+
| Goldenoak Staff || <span style="color: purple">Epic </span> || 25 || 14 || 19 ||  ||  || Holiday Event Set
+
|-
+
| Devourer's Bane || <span style="color: orange">Legendary </span> || 22 || 14 || 19 ||  ||  || Devourer Event
+
|-
+
| Soul Reaper || <span style="color: orange">Legendary </span> || 22 || 15 || 20 ||  ||  || Necromancer Event
+
|-
+
| Cruel Scepter || <span style="color: orange">Legendary </span> || 22 || 15 || 21 ||  ||  || Alderra: Legendary Quest
+
 
|-
 
|-
 +
| '''Special''' || Unique modifiers or abilities attached to the item.
 
|}
 
|}
  
===[[Swords]]===
+
== Weapons ==
*Recommended Classes: Barbarian, Bard, Knight, Paladin (until 19th level, see Blunt Weapons) and Ranger.
+
=== Enhancement Rules ===
 +
* '''Blessed:''' Each blessing (max 5) adds +0.5 to Min/Max damage.
 +
* '''Enchanted:'''
 +
** Dull: +0.5 | Soft: +1 | Bright: +1.5 | Brilliant: +2
 +
** Rare Enchants: Radiant (+2.5) | Mysterious (+3)
 +
* '''Decked:''' A fully "decked" weapon has '''+4.5''' more Min/Max than shown raw values.
 +
* '''Humming:'''
 +
** Low Tone: +1 Min damage
 +
** High Tone: +1 Max damage
 +
** Perfect Harmony: +1 Min AND Max damage
  
===[[Two-Handed]]===
+
=== Weapon Categories ===
*Recommended Classes: Barbarian and Knight (although with a Knight you might be better of with a sword and shield for the protection and shield bash).
+
* [[Blunts]]: Preferred for Druids, Clerics, and Paladins (+16% DMG for Paladins after lvl 20).
*At the expense of defence you will have a chance of doing a critical hit that does more damage than a normal hit. 2-Handed weapons usually have a higher average damage than 1-handed weapons.
+
* [[Bows]]: Two-handed. Recommended for Archer, Ranger, and Thief. Arrows allow critical hits.
 +
* [[Daggers]]: Recommended for Assassin, Thief, and Necromancer.
 +
* [[Staves]]: Recommended for Cleric, Monk, Necromancer, and Sorcerer.
 +
* [[Swords]]: Recommended for Barbarian, Bard, Knight, Paladin, and Ranger.
 +
* [[Two-Handed]]: High critical chance and damage. Recommended for Barbarian and Knight.
 +
* [[Special Weapons]]: Unique or hybrid weapon types.
  
===[[Special Weapons]]===
+
== Armor & Protection ==
 +
=== Body Armor ===
 +
* '''Blessed:''' Each blessing adds +1 AC.
 +
* '''Enchanted:''' Dull (+2), Soft (+4), Bright (+6), Brilliant (+8). Rare: Radiant (+12), Mysterious (+16).
 +
* '''Humming:''' Barely (+2 AC), Softly (+4 AC), Loudly (+6 AC).
 +
* '''Types:''' [[Cloth Armor]], [[Light Armor]], [[Medium Armor]], [[Heavy Armor]].
  
== Body Armor ==
+
=== Helms & Shields ===
'''Blessed:''' Each blessing (of which there are 5) will add 1 to the AC value of the body armor.
+
* '''Enchanted:''' Dull (+1), Soft (+2), Bright (+3), Brilliant (+4). Rare: Radiant (+6), Mysterious (+8).
 +
* '''Humming:''' Barely (+2 AC), Softly (+3 AC), Loudly (+4 AC).
 +
* '''Types:''' [[Light Helm]], [[Heavy Helm]], [[Shields]].
  
'''Enchanted:''' Each enchant level will add 2 to the AC value of the Body Armor (Dull +2, Soft +4, Bright +6, Brilliant +8
+
== Off-Hand & Accessories ==
There are also 2 special rare enchants only available on special items. Radiant adds +12 and Mysterious adds +16).
+
* [[Instruments]]: Bards only.
 +
* [[Tomes]]: Necromancers only.
 +
* [[Talisman]]: Druids only.
 +
* [[Codex]]: Sorcerers only. Defensive item; POW affects buff duration.
 +
* [[Amulets]] | [[Rings]] | [[Boots]] | [[Gloves]]
 +
* [[Equipment Sets]]: Bonuses granted for wearing full matching sets.
  
'''Decked:''' So when the Body Armour is decked it will have 13 more AC than the value shown. See "Decking Equipment" in the "New Players Guide" section of this wiki.
+
== Ranger Pet Gear ==
 +
Rangers can equip pets with one weapon, one armor, one special, and one description item.
  
'''Humming:''' Body armour that is dropped from creatures can sometimes "hum with energy".
+
=== Pet Armor ===
*Hums barely = +2 AC.
+
{| class="sortable" style="width: 100%;"
*Hums softly = +4 AC.
+
! Name !! Cost !! Location !! AC !! WIS !! Dodge !! Sp. Negation !! HP/Lvl
*Hums loudly = +6 AC.
+
 
+
===[[Cloth Armor]]===
+
*Recommended Classes: Assassin, Necromancer, Thief and Sorcerer.
+
 
+
 
+
===[[Light Armor]]===
+
*Recommended Classes: Archer, Cleric and Monk.
+
 
+
 
+
===[[Medium Armor]]===
+
*Recommended Classes: Bard, Druid, and Ranger.
+
 
+
 
+
===[[Heavy Armor]]===
+
*Recommended Classes: Barbarian, Knight and Paladin.
+
 
+
== Helms ==
+
 
+
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Helm (Dull +1, Soft +2, Bright +3, Brilliant +4
+
 
+
There are also 2 special rare enchants only available on special items. Radiant adds +6 and Mysterious +8).
+
 
+
'''Decked:''' So when the Helm is decked it will have 4 more AC than the value shown. See "Decking Equipment" in the "New Players Guide" section of this wiki.
+
 
+
'''Humming:''' Helms and Shields that drop from creatures can also "Hum with energy". As of the Summer 2018 update Helms and Shields can now hum with 3 levels of energy:
+
 
+
*Hums Barely = +2 AC
+
*Hums Softly = +3 AC
+
*Hums Loudly = +4 AC
+
 
+
===[[Light Helm]]===
+
*Recommended Classes: Bard, Druid, Monk, Necromancer, and Sorcerer.
+
 
+
 
+
===[[Heavy Helm]]===
+
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.
+
 
+
== Off Hand ==
+
 
+
== [[Shields]] ==
+
 
+
*Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.
+
 
+
'''Enchanted:''' Each enchant level will add 1 to the AC value to the Shield (Dull +1, Soft +2, Bright +3, Brilliant +4
+
 
+
There are also 2 special rare enchants only available on special items. Radiant adds +6 and Mysterious +8).
+
 
+
'''Decked:''' So when the Shield is decked it will have 4 more AC than the value shown. See "Decking Equipment" in the "New Players Guide" section of this wiki.
+
 
+
'''Humming:''' Helms and Shields that drop from creatures can also "Hum with energy". As of the Summer 2018 update Helms and Shields can now hum with 3 levels of energy:
+
 
+
*Hums Barely = +2 AC
+
*Hums Softly = +3 AC
+
*Hums Loudly = +4 AC
+
 
+
===[[Instruments]] ===
+
*Instruments can only be equipped by Bards.
+
 
+
 
+
===[[Tomes]]===
+
*Tomes utilized by Necromancer's in their off-hand.
+
 
+
===[[Talisman]]===
+
*Talisman are utilized by Druid's in their off-hand.
+
 
+
===[[Codex]]===
+
*Codex are utilized by Sorcerer's in their off-hand.
+
*The POW rating of the codex affects buff power and duration of spells.
+
*Codex can only be equipped by Sorcerer's and are a defensive item.
+
 
+
{| class="sortable"
+
! *Name* !! *RARITY* !! *LVL* !! *POW* !! *Buy* !! *Sell* !! *Location*
+
 
|-
 
|-
| Udari Codex || <span style="color: white">Common </span> || 8 || 5 || 100 || || Turenyara: Sorcerer's Hideout
+
| Thick Cloth Armor || 2500 || Ark/Hideout || - || 5 || 3 || 10 || -
 
|-
 
|-
| Azure Codex||<span style="color: white">Common </span>  || 15 || 7.5 || 2000  || || Turenyara: Sorcerer's Hideout
+
| Leather Carapace || 2500 || Ark/Hideout || 10 || 2 || 1 || - || 3
 
|-
 
|-
| Living Codex ||<span style="color: white">Common </span>  || 20 || 10 || 15000 || || Turenyara: Sorcerer's Hideout
+
| Scale Mail Armor || 2500 || Ark/Hideout || 20 || - || - || - || 6
 
|-
 
|-
|Mystic Codex||<span style="color: green">Uncommon</span>||25||14|| || || Mob: Lord Kholis
+
| Mithril Armor || 2500 || Ark/Hideout || 40 || -3 || -3 || - || 10
 
|-
 
|-
|Arcanite Codex||<span style="color: cyan">Rare</span>||25||14.5|| || || Mob: (2nd Floor)Arcanite Dragon
+
| Thin Cloth Armor || 250 || Canopia || - || 2 || 2 || 5 || -
|-
+
| Novanite Codex || <span style="color: purple">Epic </span> || 25 || 19.5 || 125 Prestige Points ||  || Hall of Heroes
+
 
|-
 
|-
 +
| Pet Armor - Colossal || - || Ebonmurk || 60 || -3 || -2 || - || 12
 
|}
 
|}
  
== Accessories ==
+
=== Pet Weapons ===
 
+
{| class="sortable" style="width: 100%;"
===[[Amulets]]===
+
! Name !! Cost !! Location !! Damage !! INT !! Atk Agi !! Delay !! Exh
 
+
{| class="sortable"
+
 
|-
 
|-
! '''Name''' !! '''Rarity''' !! '''LVL''' !! '''Effects''' !! '''Buy''' !! '''Sell''' !! '''Location'''
+
| Bone Gear || 2500 || Ark/Hideout || -15 || 5 || - || -0.25s || -0.5s
 
|-
 
|-
|Amulet of Natural Armor || <span style="color: Green">Uncommon </span> ||8 || 2 AC || 10,000 ||  || Alderra
+
| Sapphire Gear || 2500 || Ark/Hideout || 2 || - || - || -0.5s || -1.0s
 
|-
 
|-
|Amulet of Natural Armor +2 ||<span style="color: cyan">Rare </span> || 15 || 2 AC ||  || || Alderra
+
| Titanium Gear || 2500 || Ark/Hideout || 6 || - || - || - || -
 
|-
 
|-
|Amulet of Sneaking ||<span style="color: Green">Uncommon </span>  || 8 || + 10 Movements to auto sneaking || 10,000 ||  || Alderra
+
| Adamantite Gear || 2500 || Ark/Hideout || 18 || -6 || -2 || 0.25s || 0.5s
|-
+
|Amulet of Sneaking +2 ||<span style="color: cyan">Rare </span>|| 15 || + 20 Movements while auto sneaking || 120PP ||  || Alderra
+
|-
+
|Amulet of Spell Negation* || ? || || +1 Spell damage negation || 10,000 || ? || || Alderra
+
|-
+
|Amulet of Spell Negation +2* || ? || || +3 Spell damage negation || 120PP || ? || || Alderra
+
|-
+
|Amulet of Difficulty* || ? || || -1 Stats + 4% Exp 2% Gold  || 10,000 || ? || || Alderra
+
|-
+
|Amulet of Difficulty +2* || ? || || -2 Stats + 8% Exp 4% Gold  || 200PP || ? || || Alderra
+
|-
+
|Tiger Totem* ||<span style="color: Cyan">Rare </span>  || 25|| .5 Str || 500,000 || ? || Alderra
+
|-
+
|Owl Totem* ||<span style="color: Cyan">Rare </span>  ||25 || .5 Wis || 500,000 || ? || Alderra
+
|-
+
|Raven Totem* ||<span style="color: Cyan">Rare </span>  ||25 || .5 Int || 500,000 || ? || Alderra
+
|-
+
|Bear Totem* ||<span style="color: Cyan">Rare </span>   ||25  || .5 End || 500,000 || ? || Alderra
+
|-
+
|Peacock Totem* ||<span style="color: Cyan">Rare </span>  || 25|| .5 Chr || 500,000 || ? || Alderra
+
|-
+
|Cheetah Totem* ||<span style="color: Cyan">Rare </span> || 25|| .5 Agi || 500,000 || ? || Alderra
+
|-
+
|Pieces of Eight Amulet||<span style="color: Purple">Epic </span>  || 25|| .3 Chr 10 AC || || ||  OAD: Captain Butcher, Golden Lockbox
+
|-
+
|Lunar Amulet ||<span style="color: Purple">Epic </span>  || 25|| .3 End 10 AC || || ||  OAD: Demonic Soul Forger
+
|-
+
|Serpentine's Embrace ||<span style="color: Purple">Epic </span>  || 25|| +5 int -1 Stam || || ||  Ebonmurk
+
|-
+
|Colossus Crest ||<span style="color: purple">Epic </span>  || 25|| +6 Str -1 Stam || || ||  Ebonmurk
+
|-
+
|Hideous Amulet || <span style="color: Purple">Epic </span> || 25 || +10 AC and -1 Chr (Min/Max: ?) ||  ||  || Halloween Event **(Unique)**
+
|-
+
|Necklace of Garland || <span style="color: Purple">Epic </span> || 25 || +0.3 Int and +0.3 Wis (Min/Max: ?) ||  ||  || Christmas Event **(Unique)**
+
|-
+
|Amulet of Attainment ||<span style="color: Purple">Epic </span>  ||25 || .3 to all stats ||Attainment Quest|| || Seamoor
+
|-
+
|Champion's Badge ||<span style="color: Orange">Legendary </span>  ||25 || .3 to all stats ||Champion's Box || || Alderra
+
 
|-
 
|-
 +
| Pet Weapon - Razorpaw || - || Ebonmurk || 12 || -3 || -1 || -0.15s || -0.2s
 
|}
 
|}
  
'''*:''' The item will expire in 90/91 Days
+
=== Pet Specials & Descriptions ===
 
+
{| class="sortable" style="width: 100%;"
'''**(Unique):''' Unique Amulets only available at limited times.
+
! Name !! Cost !! Location !! Effect
 
+
===[[Rings]]===
+
 
+
===[[Boots]]===
+
 
+
===[[Gloves]]===
+
 
+
{| class="sortable"
+
 
|-
 
|-
! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''
+
| Leech Spell || 6500 || Hideout || 20% Spell - Damage based self heal.
 
|-
 
|-
|Tattered Gloves || 15 || 3 || || 500 || '''Mob:''' Rotting Dead? Trail Bandits?
+
| Beam Spell || 6200 || Hideout || 20% Spell - Casts divinity beam.
 
|-
 
|-
|Bandit's Mitts || 20 || 4 || || ? || '''Mob:''' Bandit Scouts and possibly other Wasteland rogues?
+
| Divinity Glow || 2000 || Hideout || Adds: %PetName% glows bright %PlayerDivinityColor%!
 
|-
 
|-
|Ringleader's Mitts || 20 || 5 || || || '''Mob:''' Ringleader
+
| Ominous Aura || 2000 || Hideout || Adds: %PetName% is surrounded by an ominous aura!
|-
+
|Contender's Gloves || 20 || 5 || 40 Champions Marks || ? || Alderra
+
|-
+
|Leather Gloves || 25 || 4 || 15000? || ? || Alderra?
+
|-
+
|Orc Gloves || 25 || 4 || 15000 || 10000 || Blitz's Tannery: Alderra
+
|-
+
|Singed Leather Gloves || 25 || 46||  || 2000 || +2 mana on equip; '''Mob:''' [[Vazar Crane]]
+
|-
+
|Captain's Gloves || 25 || 7 ||  || ? || '''Mob:''' Blackspawn Captain
+
|-
+
| Silk Gloves || 25 || 9 ||  || 3000 ||  Undead Kraken Mobs
+
|-|-
+
|Mining Gloves || 25 || 7 ||  || 1000 ||  Various dwarf and mini bosses in Drelvar Mines
+
|-
+
|Kandor Gloves || 25 || 7 ||  || 3000 ||  '''Mob:''' Hags in Tegus Instance
+
|-
+
|Fiend's Gauntlets || 25 || 9 ||  || 4000 ||  '''Boss:''' Treasure Fiend
+
|-
+
|Netherhide Gloves || 25 || 9 ||  || ? || Various higher level roguish mobs drop Traveller's Pouch including Master Burglar, Ringleader, Bandit Leader, Rustlers, etc.
+
|-
+
|Divine Wraps || 25 || 9 ||  || 4000 || '''OAD:''' Spirit of Eternity
+
|-
+
|Fiend's Gauntlets || 25 || 9 ||  || ? || '''OAD:''' Treasure Fiend
+
|-
+
|Champion's Gloves || 25 || 10 || 120 Champions Marks || ? || Alderra
+
|-
+
|Enigmatic Gloves || 25 || 11 || 2000FP || ? || Alderra: See Faction Set
+
|-
+
|Clandestine Gloves|| 25 || 11 || 2000FP || ? || Alderra: See Faction Set
+
|-
+
|Pious Gloves || 25 || 11 || 2000FP || ? || Alderra: See Faction Set
+
 
|}
 
|}
  
==[[Equipment Sets]]==
+
[[Category:Equipment]]
 
+
[[Category:Ranger]]
*Special gear that when equipped together bestow the wearer significant benefits.
+
 
+
== Ranger Pet Gear==
+
 
+
Rangers can equip each of their pets with one weapon, one piece of armour, one special and one description item.
+
The armour and weapons affect the stats of the pet it is equipped on (unless otherwise specified).
+
 
+
=== Armor ===
+
 
+
{| class="sortable"
+
|-
+
! '''Name''' !! '''Cost''' !! '''Location''' !! '''AC''' !! '''WIS''' !! '''Dodge''' !! '''Spell Damage Negation''' !! '''HP/lvl'''
+
|-
+
| Thick Cloth Armor || 2500/2200|| Ark/Ranger Hideout||  || 5 || 3 || 10 ||
+
|-
+
| Leather Carapace || 2500/2200|| Ark/Ranger Hideout|| 10 || 2 || 1 ||  || 3
+
|-
+
| Scale Mail Armor || 2500/2200|| Ark/Ranger Hideout|| 20 ||  ||  ||  || 6
+
|-
+
| Mithril Armor || 2500/2200|| Ark/Ranger Hideout|| 40 || -3 ||-3  ||  || 10
+
|-
+
| Thin Cloth Armor || 250 || Canopia ||  || 2 || 2 || 5 ||
+
|-
+
| Leather Armor || 250 || Canopia || 5 ||  || 1 ||  || 1
+
|-
+
| Light Chain Armor || 250 || Canopia || 10 ||  ||  ||  || 3
+
|-
+
| Iron Armor || 250 || Canopia || 20 || -3 || -3 ||  || 6
+
|-
+
| Pet Armor - Colossal  Gambeson||  || Ebonmurk || 10 ||  ||  ||  || -2 dodge agi, +60 Armor, +12 HP/Lvl, -3 Wis
+
|-
+
|}
+
 
+
=== Weapon ===
+
 
+
{| class="sortable"
+
|-
+
! '''Name''' !! '''Cost''' !! '''Location''' !! '''Damage''' !! '''Int''' !! '''Atk Agi''' !! '''Atk Delay''' !! '''Exh'''
+
|-
+
| Bone Gear || 2500/2200 || Ark/Ranger Hideout || -15 || 5 ||  || -0.25s || -.5s
+
|-
+
| Sapphire Gear || 2500/2200 || Ark/Ranger Hideout || 2 ||  ||  || -.5s || -1s
+
|-
+
| Titanium Gear || 2500/2200 || Ark/Ranger Hideout || 6 ||  ||  ||  ||
+
|-
+
| Adamantite Gear || 2500/2200 || Ark/Ranger Hideout || 18 || -6 || -2 || .25s || .5s
+
|-
+
| Ruby Gear || 250 || Canopia/Bityrn ||  ||  || 1 ||  ||
+
|-
+
| Platinum Gear || 250 || Canopia/Bityrn || 3 || -2 ||  ||  ||
+
|-
+
| Wooden Gear || 800 || Fort Huldar || -6 || 2 ||  ||  || -.25s
+
|-
+
| Emerald Gear || 800 || Fort Huldar ||  ||  || 1 || -.25s || -.5s
+
|-
+
| Cobalt Gear || 800 || Fort Huldar  || 6 || -2 ||  ||  ||
+
|-
+
| Tungsten Gear || 800 || Fort Huldar  || 12 || -3 || -1 ||  || 0.25
+
|-
+
| Pet Weapon - Razorpaw ||  || Ebonmurk || 12 || -3 || -1 ||  || -12 damage, +4 Int, -0.15s attack delay, -0.2s exhaust
+
|-
+
|}
+
 
+
=== Special ===
+
 
+
{| class="sortable"
+
|-
+
! '''Name''' !! '''Cost''' !! '''Location''' !! '''Infra''' !! '''Spell Percent''' !! '''Special'''
+
|-
+
| Small Scope Lens || 800 || Ark || 3 ||  ||
+
|-
+
| Leech Spell || 6500/6200 || Ark/Ranger Hideout || -2 || 20% || Damage base self heal. Damage and penetration based on pet's intelligence
+
|-
+
| Scope Lens || 2200 || Ranger Hideout || 6 ||  ||
+
|-
+
| Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Heal party member. Heal amount based on pet intelligence
+
|-
+
| Self Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Self heal. More powerful than Mend spell. Heal amount based on pet intelligence
+
|-
+
| Breath Spell || 4700 || Ranger Hideout || -2 || 100% || Convert 85% physical damage to spell damage. Override pet special abilities. Pet intelligence vs enemy wistom
+
|-
+
| Beam Spell || 6200 || Ranger Hideout || -2 || 20% || Cast divinity beam. Damage & penetration based on pets intelligence
+
|}
+
 
+
=== Description ===
+
 
+
{| class="sortable"
+
|-
+
! '''Name''' !! '''Cost''' !! '''Location''' !! '''Special'''
+
|-
+
| Rage || 500 || Ranger Hideout || Adds description: %PetName% is full of RAGE!
+
|-
+
| Bowtie || 500 || Ranger Hideout || Adds description: %PetName% is wearing a small bowtie!
+
|-
+
| Shades || 1000 || Ranger Hideout || Adds description: %PetName% has a cool pair of shades.
+
|-
+
| Loyalty || 1000 || Ranger Hideout || Adds description: %PetName% is remarkably loyal to %YourName% and will protect %himher% at any cost.
+
|-
+
| Ominous Aura || 2000 || Ranger Hideout || Adds description: %PetName% is surrounded by a ominous aura!
+
|-
+
| Divinity Glow || 2000 || Ranger Hideout || Adds description: %PetName% glows bright %PlayerDivinityColor% with gleaming power!
+
|}
+
 
+
 
+
 
+
 
+
<BR>
+
<BR>
+

Revision as of 21:10, 14 January 2026

Overview

Research: You can now research information about Equipment in the Academia of each city.

  • Command: /research <item name>
  • Note: This is the equivalent of right-clicking and examining an item.

For rarer or more uncommon items, including event items, please check the Uncommon Equipment page.

Legend

Items come in different rarities. The colour of the Rarity text is a guide on its power/importance:

  • Common items are usable in some way (food, water, potions, or store bought equipment).
  • Uncommon items. Gear that drops off from a standard NPC or has a one hour spawn timer.
  • Rare items. Gear that drops off from a rare NPC with longer spawn timers.
  • Epic items. Generally drops off from a one-a-day monster.
  • Legendary items. These drop from super bosses or quest relevant NPCs.
  • Mythic items. The rarest items obtained typically through one of a kind events.

Terminology

Term Definition
Min / Max Minimum and Maximum damage of a weapon when "Raw" (no enchants/blesses).
AC Armor Class: Protection value of the piece of armor.
POW Power: Rating for instruments, tomes, codices, or talismans.
Lvl Level: Minimum level required to equip the item.
Buy / Sell Price in gold to purchase from a shop or sell back to a vendor.
PP Prestige Points: Currency used in special Alderra shops.
Radiant Top-tier enchantment only available on high-end PP equipment.
Mob The creature that has a chance to drop the item. (See Atlas for locations).
Special Unique modifiers or abilities attached to the item.

Weapons

Enhancement Rules

  • Blessed: Each blessing (max 5) adds +0.5 to Min/Max damage.
  • Enchanted:
    • Dull: +0.5 | Soft: +1 | Bright: +1.5 | Brilliant: +2
    • Rare Enchants: Radiant (+2.5) | Mysterious (+3)
  • Decked: A fully "decked" weapon has +4.5 more Min/Max than shown raw values.
  • Humming:
    • Low Tone: +1 Min damage
    • High Tone: +1 Max damage
    • Perfect Harmony: +1 Min AND Max damage

Weapon Categories

  • Blunts: Preferred for Druids, Clerics, and Paladins (+16% DMG for Paladins after lvl 20).
  • Bows: Two-handed. Recommended for Archer, Ranger, and Thief. Arrows allow critical hits.
  • Daggers: Recommended for Assassin, Thief, and Necromancer.
  • Staves: Recommended for Cleric, Monk, Necromancer, and Sorcerer.
  • Swords: Recommended for Barbarian, Bard, Knight, Paladin, and Ranger.
  • Two-Handed: High critical chance and damage. Recommended for Barbarian and Knight.
  • Special Weapons: Unique or hybrid weapon types.

Armor & Protection

Body Armor

  • Blessed: Each blessing adds +1 AC.
  • Enchanted: Dull (+2), Soft (+4), Bright (+6), Brilliant (+8). Rare: Radiant (+12), Mysterious (+16).
  • Humming: Barely (+2 AC), Softly (+4 AC), Loudly (+6 AC).
  • Types: Cloth Armor, Light Armor, Medium Armor, Heavy Armor.

Helms & Shields

  • Enchanted: Dull (+1), Soft (+2), Bright (+3), Brilliant (+4). Rare: Radiant (+6), Mysterious (+8).
  • Humming: Barely (+2 AC), Softly (+3 AC), Loudly (+4 AC).
  • Types: Light Helm, Heavy Helm, Shields.

Off-Hand & Accessories

Ranger Pet Gear

Rangers can equip pets with one weapon, one armor, one special, and one description item.

Pet Armor

Name Cost Location AC WIS Dodge Sp. Negation HP/Lvl
Thick Cloth Armor 2500 Ark/Hideout - 5 3 10 -
Leather Carapace 2500 Ark/Hideout 10 2 1 - 3
Scale Mail Armor 2500 Ark/Hideout 20 - - - 6
Mithril Armor 2500 Ark/Hideout 40 -3 -3 - 10
Thin Cloth Armor 250 Canopia - 2 2 5 -
Pet Armor - Colossal - Ebonmurk 60 -3 -2 - 12

Pet Weapons

Name Cost Location Damage INT Atk Agi Delay Exh
Bone Gear 2500 Ark/Hideout -15 5 - -0.25s -0.5s
Sapphire Gear 2500 Ark/Hideout 2 - - -0.5s -1.0s
Titanium Gear 2500 Ark/Hideout 6 - - - -
Adamantite Gear 2500 Ark/Hideout 18 -6 -2 0.25s 0.5s
Pet Weapon - Razorpaw - Ebonmurk 12 -3 -1 -0.15s -0.2s

Pet Specials & Descriptions

Name Cost Location Effect
Leech Spell 6500 Hideout 20% Spell - Damage based self heal.
Beam Spell 6200 Hideout 20% Spell - Casts divinity beam.
Divinity Glow 2000 Hideout Adds: %PetName% glows bright %PlayerDivinityColor%!
Ominous Aura 2000 Hideout Adds: %PetName% is surrounded by an ominous aura!