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| − | '''Research:''' You can now research information about Equipment in the Academia of each city. Type: /research item name
| + | __TOC__ |
| | | | |
| − | This is the equivalent of r-clicking and examining an item. | + | == Overview == |
| | + | '''Research:''' You can now research information about Equipment in the Academia of each city. |
| | + | * '''Command:''' <code>/research <item name></code> |
| | + | * ''Note: This is the equivalent of right-clicking and examining an item.'' |
| | | | |
| − | | + | For rarer or more uncommon items, including event items, please check the '''[[Uncommon_Equipment|Uncommon Equipment]]''' page. |
| − | For rarer or more uncommon items, incuding event items please check the '''[[Uncommon_Equipment|Uncommon Equipment]]''' page instead. | + | |
| | | | |
| | == Legend == | | == Legend == |
| − | Items come in different colours (the text of the item). The colour is a rough guide on its power/importance: | + | Items come in different rarities. The colour of the Rarity text is a guide on its power/importance: |
| − | *<span style="color: grey">Gray </span> - items are junk. These either exist just to be vendor trash, or are used for quests.
| + | |
| − | *<span style="color: white">White </span> - items are usable in some way, so food, water, potions, or store bought equipment.
| + | |
| − | *<span style="color: green">Green </span> - items are Uncommon. Gear that drops off from a standard NPC, as well as some that have a one hour spawn timer, is green.
| + | |
| − | *<span style="color: Cyan">Blue </span> - items are Rare. Gear that drops off from a rare NPC (those with longer spawn timers) will generally be blue.
| + | |
| − | *<span style="color: purple">Purple </span> - items are Epic. Purple gear almost exclusively drops off from a one-a-day monster.
| + | |
| − | *<span style="color: Orange">Godly </span> - items are Godly. These items will only drop off from a super boss, or quest relevant NPC.
| + | |
| − | *<span style="color: red">Red </span> - items are Artifacts. The rarest of items obtained typically through one of a kind events.
| + | |
| − | | + | |
| − | '''Min'''=Minimum damage of the weapon when it is raw (totally undecked, no blesses or enchants)
| + | |
| − | | + | |
| − | '''Max'''=Maximum damage of the weapon when it is raw (totally undecked, no blesses or enchants)
| + | |
| − | | + | |
| − | '''AC''' = Protection value of the piece of armour. The value is the items base value (bare with no blesses/enchants).
| + | |
| − | | + | |
| − | '''Buy''' = Price to buy (from the store that sells it - if it is a creature drop, or a quest item, there may be no value here).
| + | |
| − | | + | |
| − | '''Location''' = The city that sells this item or the creature that has a chance of dropping this item.
| + | |
| − | | + | |
| − | '''Lvl''' = Minimum level required to equip this item.
| + | |
| − | | + | |
| − | '''Mob:''' Is the creature that has a chance to drops it when killed (if you are looking for where the monster is, check the Atlas Section for a rough idea).
| + | |
| − | | + | |
| − | '''POW''' = Power of the instrument, tome, codex, or talisman.
| + | |
| − | | + | |
| − | '''PP''' = Prestige Points - Indicating an item costs Prestige Points instead of gold. Prestige shops are available in Alderra.
| + | |
| − | | + | |
| − | '''Radiant''' = Indicates an extra level of enchantment on an item that will improve it further than possibly normally. Only available on top tier equipment that costs PP.
| + | |
| − | | + | |
| − | '''Sell''' = The gold you will get for selling this item (usually around half the amount of gold needed to buy the item).
| + | |
| − | | + | |
| − | '''Special''' = If an item has a special modifier it will show here.
| + | |
| − | | + | |
| − | == Weapons ==
| + | |
| − | '''Blessed:''' Each blessing (of which there are 5) will add 0.5 to the Min and Max values of the weapon.
| + | |
| − | | + | |
| − | '''Enchanted:''' Each enchant level will add 0.5 to the Min and Max values of the weapon (Dull +0.5, Soft +1, Bright +1.5, Brilliant +2
| + | |
| − | | + | |
| − | There are also 2 special rare enchants only available on special items. Radiant adds +2.5 and Mysterious +3).
| + | |
| − | | + | |
| − | '''Decked:''' So when a weapon is decked it will have 4.5 more to the Min and Max than the values shown. See "Decking Equipment" in the "New Players Guide" section of this wiki.
| + | |
| − | | + | |
| − | '''Humming:''' Weapons that are dropped from creatures can sometimes "hum with energy".
| + | |
| − | *Hums with a low tone = +1 min damage.
| + | |
| − | *Hums with a high tone = +1 max damage.
| + | |
| − | *Hums in perfect harmony = +1 min and max damage.
| + | |
| − | | + | |
| − | === [[Blunts]] ===
| + | |
| − | *Blunt weapons are best suited for Druids, Clerics, and Paladins (Paladins: Paladins receive a 16% damage increase with Blunt Weapons. Swords deal more damage until Paladins reach level 20).
| + | |
| − | | + | |
| − | ===[[Bows]]===
| + | |
| − | *Bows are of course two handed. You knew this already though!
| + | |
| − | *Recommended Classes: Archer, Ranger, and Thief.
| + | |
| − | *You can use them without arrows, but using them with arrows gives you the chance of making critical hits that do more damage than a standard hit.
| + | |
| − | | + | |
| − | ===[[Daggers]]===
| + | |
| − | *Recommended Classes: Assassin, Thief, and Necromancer.
| + | |
| | | | |
| − | ===[[Staves]]=== | + | * <span style="color:#E0E0E0;">Common</span> items are usable in some way (food, water, potions, or store bought equipment). |
| − | *Recommended Classes: Cleric, Monk, Necromancer and Sorcerer. | + | * <span style="color:#32CD32;">Uncommon</span> items. Gear that drops off from a standard NPC or has a one hour spawn timer. |
| | + | * <span style="color:#00BFFF;">Rare</span> items. Gear that drops off from a rare NPC with longer spawn timers. |
| | + | * <span style="color:#A335EE;">Epic</span> items. Generally drops off from a one-a-day monster. |
| | + | * <span style="color:#FFA500;">Legendary</span> items. These drop from super bosses or quest relevant NPCs. |
| | + | * <span style="color:#FF0000;">Mythic</span> items. The rarest items obtained typically through one of a kind events. |
| | | | |
| − | {| class="sortable" | + | == Terminology == |
| − | ! *Name* !! *RARITY* !! *LVL* !! *Min* !! *Max* !! *Buy* !! *Sell* !! *Location* | + | {| class="sortable" style="width: 100%;" |
| | + | ! Term !! Definition |
| | |- | | |- |
| − | | Staff || <span style="color: white">Common </span> || 1 || 6 || 8 || 5 || 2 || "Seamoor, Starter Gear" | + | | '''Min / Max''' || Minimum and Maximum damage of a weapon when "Raw" (no enchants/blesses). |
| | |- | | |- |
| − | | Thick Staff || <span style="color: white">Common </span> || 1 || 6.5 || 9.5 || || 250 || '''Quest''': #5 from Seamoor | + | | '''AC''' || '''Armor Class:''' Protection value of the piece of armor. |
| | |- | | |- |
| − | | Long Staff || <span style="color: white">Common </span> || 8 || 7 || 9 || 800 || 400 || '''Mob''': Beggar | + | | '''POW''' || '''Power:''' Rating for instruments, tomes, codices, or talismans. |
| | |- | | |- |
| − | | Steel Rod || <span style="color: green">Uncommon </span> || 8 || 7 || 9 || 800 || 480 || Bityrn | + | | '''Lvl''' || '''Level:''' Minimum level required to equip the item. |
| | |- | | |- |
| − | | Wicked Staff || <span style="color: green">Uncommon </span> || 8 || 7 || 10 || || 50 || '''Mob''': Nezkar Varsee
| + | | '''Buy / Sell''' || Price in gold to purchase from a shop or sell back to a vendor. |
| | |- | | |- |
| − | | Elder Staff || <span style="color: green">Uncommon </span> || 8 || 7 || 11 || || 1000 || '''Mob''': Treant Elder | + | | '''PP''' || '''Prestige Points:''' Currency used in special Alderra shops. |
| | |- | | |- |
| − | | Carved Walking Stick || <span style="color: cyan">Rare </span> || 8 || 9 || 11 || || 1000 || '''Mob''': Old Auntie Bettina
| + | | '''Radiant''' || Top-tier enchantment only available on high-end PP equipment. |
| | |- | | |- |
| − | | Bronze Staff || <span style="color: white">Common </span> || 15 || 9 || 11 || 1500 || 900 || Turenyara
| + | | '''Mob''' || The creature that has a chance to drop the item. (See [[Atlas]] for locations). |
| − | |-
| + | |
| − | | Tainted Staff || <span style="color: green">Uncommon </span> || 15 || 9 || 13 || || 1000 ||
| + | |
| − | |-
| + | |
| − | | Pickaxe* || <span style="color: green">Uncommon </span> || 20 || 5 || 7 || 7700 || || Drevlar
| + | |
| − | |-
| + | |
| − | | Tungsten Staff || <span style="color: white">Common </span> || 20 || 10 || 13 || 4500 || 2200 || Fort Huldar
| + | |
| − | |-
| + | |
| − | | Bladed Staff || <span style="color: green">Uncommon </span> || 20 || 9 || 14 || || 3500 || '''Mob''': Aether Knight, Deranged Remnants, Death Knights"
| + | |
| − | |- | + | |
| − | | Arcanite Staff || <span style="color: white">Common </span> || 20 || 11 || 13 || 8000 || 4000 || Arkanmaw | + | |
| − | |-
| + | |
| − | | Shovel || <span style="color: white">Common </span> || 20 || 10 || 14 || || 1250 || '''Mob''': Dredge
| + | |
| − | |-
| + | |
| − | | Mithril Staff || <span style="color: green">Uncommon </span> || 20 || 11 || 13 || 7700 || || '''Mob''': Dwarven Ninja
| + | |
| − | |-
| + | |
| − | | Bone Staff || <span style="color: green">Uncommon </span> || 20 || 10 || 15 || || 4000 || '''Mob''': Risen
| + | |
| − | |-
| + | |
| − | | Mahogany Staff || <span style="color: green">Uncommon </span> || 20 || 11 || 14 || || 2500 || '''Mob''': Fumbled Druid
| + | |
| − | |-
| + | |
| − | | Naginata Staff || <span style="color: green">Uncommon </span> || 20 || 10 || 15 || || 1200 || '''Quest''': #3006: Finding Mendel! - Alvars Dastin, Kakegi Grove"
| + | |
| − | |-
| + | |
| − | | Staff of Summoning || <span style="color: cyan">Rare </span> || 20 || 11 || 15 || || || '''Mob''': Blood Imp Lord
| + | |
| − | |-
| + | |
| − | | Staff of Storms || <span style="color: purple">Epic </span> || 20 || 11 || 16 || || || '''Mob''': Lord Kholis
| + | |
| − | |-
| + | |
| − | | Ebonwood Staff || <span style="color: white">Common </span> || 22 || 10 || 15 ||8000 || || '''Store:''' Ebonmurk
| + | |
| − | |-
| + | |
| − | | Titanium Staff || <span style="color: white">Common </span> || 23 || 9.5 || 15.5 ||12500 || || '''Store:''' Ebonmurk
| + | |
| − | |-
| + | |
| − | | Obsidian Rod || <span style="color: green">Uncommon </span> || 25 || 11 || 17 || || 2000 || *Quest:* #20009 from Kraken Isle
| + | |
| − | |-
| + | |
| − | | Void Staff || <span style="color: green">Uncommon </span> || 25 || 11 || 17 || || 7000 || '''Mob''': Charmtress
| + | |
| − | |-
| + | |
| − | | Ebon Staff || <span style="color: green">Uncommon </span> || 25 || 11 || 17 || || 7000 || '''Mob''': Rias of the Ebon Wave
| + | |
| − | |-
| + | |
| − | | Dragon Wand || <span style="color: green">Uncommon </span> || 25 || 12 || 17 || || || '''Mob''': Gnoll Wizard
| + | |
| − | |-
| + | |
| − | | Putrid Staff || <span style="color: green">Uncommon </span> || 25 || 10 || 18 || || || '''Mob''': Wraith
| + | |
| − | |-
| + | |
| − | | Painted Staff ||<span style="color: cyan">Rare </span>|| 25 || 14 || 17 || || || Christmas Event
| + | |
| − | |-
| + | |
| − | | Mana Crozier || <span style="color: cyan">Rare </span> || 25 || 13 || 18 || || 7500 || '''Mob''': Arcane Foreman
| + | |
| − | |-
| + | |
| − | | Staff of Fortitude ||<span style="color: cyan">Rare </span>|| 25 || 13|| 18 || || || Mob:
| + | |
| − | |-
| + | |
| − | | Eerie Rod ||<span style="color: cyan">Rare </span>|| 25 || 13|| 18 || || || Halloween Event 2018
| + | |
| − | |-
| + | |
| − | | Staff of Torment || <span style="color: cyan">Rare </span> || 25 || 12 || 19 || || 5000 || '''Mob''': Thanatos
| + | |
| − | |-
| + | |
| − | | Ruby Staff|| <span style="color: cyan">Rare </span> || 25 || 12 || 19 || || 5000 || '''Mob''': Talis Delhan
| + | |
| − | |-
| + | |
| − | | Underbog Beacon || <span style="color: cyan">Rare </span> || 25 || 13 || 19 || || 1500 || '''Mob''': Vodynoy
| + | |
| − | |-
| + | |
| − | | Focusing Scepter|| <span style="color: purple">Epic </span> || 25 || 15 || 18 || || || Weapon Crafting
| + | |
| − | |-
| + | |
| − | | Ghastly Stave ||<span style="color: purple">Epic </span>|| 25 || 14|| 19 || || || Halloween Event 2018
| + | |
| − | |-
| + | |
| − | | Staff of Mortality || <span style="color: purple">Epic </span> || 25 || 14 || 19 || || 5000 || '''Mob''': [[Vazar Crane]]
| + | |
| − | |-
| + | |
| − | | Novanite Staff ||<span style="color: purple">Epic </span>|| 25 || 14|| 19 || || || Prestige Points
| + | |
| − | |-
| + | |
| − | | Whirling Fury || <span style="color: purple">Epic </span> || 25 || 14 || 19 || || || Holiday Event Set
| + | |
| − | |-
| + | |
| − | | Dragonbone Glaive || <span style="color: purple">Epic </span> || 25 || 14 || 19 || || || Holiday Event Set
| + | |
| − | |-
| + | |
| − | | Alabaster Rod || <span style="color: purple">Epic </span> || 25 || 14 || 19 || || || Holiday Event Set
| + | |
| − | |-
| + | |
| − | | Starwood Stave || <span style="color: purple">Epic </span> || 25 || 14 || 19 || || || Holiday Event Set
| + | |
| − | |-
| + | |
| − | | Goldenoak Staff || <span style="color: purple">Epic </span> || 25 || 14 || 19 || || || Holiday Event Set
| + | |
| − | |-
| + | |
| − | | Devourer's Bane || <span style="color: orange">Legendary </span> || 22 || 14 || 19 || || || Devourer Event
| + | |
| − | |-
| + | |
| − | | Soul Reaper || <span style="color: orange">Legendary </span> || 22 || 15 || 20 || || || Necromancer Event
| + | |
| − | |-
| + | |
| − | | Cruel Scepter || <span style="color: orange">Legendary </span> || 22 || 15 || 21 || || || Alderra: Legendary Quest
| + | |
| | |- | | |- |
| | + | | '''Special''' || Unique modifiers or abilities attached to the item. |
| | |} | | |} |
| | | | |
| − | ===[[Swords]]=== | + | == Weapons == |
| − | *Recommended Classes: Barbarian, Bard, Knight, Paladin (until 19th level, see Blunt Weapons) and Ranger. | + | === Enhancement Rules === |
| | + | * '''Blessed:''' Each blessing (max 5) adds +0.5 to Min/Max damage. |
| | + | * '''Enchanted:''' |
| | + | ** Dull: +0.5 | Soft: +1 | Bright: +1.5 | Brilliant: +2 |
| | + | ** Rare Enchants: Radiant (+2.5) | Mysterious (+3) |
| | + | * '''Decked:''' A fully "decked" weapon has '''+4.5''' more Min/Max than shown raw values. |
| | + | * '''Humming:''' |
| | + | ** Low Tone: +1 Min damage |
| | + | ** High Tone: +1 Max damage |
| | + | ** Perfect Harmony: +1 Min AND Max damage |
| | | | |
| − | ===[[Two-Handed]]=== | + | === Weapon Categories === |
| − | *Recommended Classes: Barbarian and Knight (although with a Knight you might be better of with a sword and shield for the protection and shield bash). | + | * [[Blunts]]: Preferred for Druids, Clerics, and Paladins (+16% DMG for Paladins after lvl 20). |
| − | *At the expense of defence you will have a chance of doing a critical hit that does more damage than a normal hit. 2-Handed weapons usually have a higher average damage than 1-handed weapons. | + | * [[Bows]]: Two-handed. Recommended for Archer, Ranger, and Thief. Arrows allow critical hits. |
| | + | * [[Daggers]]: Recommended for Assassin, Thief, and Necromancer. |
| | + | * [[Staves]]: Recommended for Cleric, Monk, Necromancer, and Sorcerer. |
| | + | * [[Swords]]: Recommended for Barbarian, Bard, Knight, Paladin, and Ranger. |
| | + | * [[Two-Handed]]: High critical chance and damage. Recommended for Barbarian and Knight. |
| | + | * [[Special Weapons]]: Unique or hybrid weapon types. |
| | | | |
| − | ===[[Special Weapons]]=== | + | == Armor & Protection == |
| | + | === Body Armor === |
| | + | * '''Blessed:''' Each blessing adds +1 AC. |
| | + | * '''Enchanted:''' Dull (+2), Soft (+4), Bright (+6), Brilliant (+8). Rare: Radiant (+12), Mysterious (+16). |
| | + | * '''Humming:''' Barely (+2 AC), Softly (+4 AC), Loudly (+6 AC). |
| | + | * '''Types:''' [[Cloth Armor]], [[Light Armor]], [[Medium Armor]], [[Heavy Armor]]. |
| | | | |
| − | == Body Armor == | + | === Helms & Shields === |
| − | '''Blessed:''' Each blessing (of which there are 5) will add 1 to the AC value of the body armor. | + | * '''Enchanted:''' Dull (+1), Soft (+2), Bright (+3), Brilliant (+4). Rare: Radiant (+6), Mysterious (+8). |
| | + | * '''Humming:''' Barely (+2 AC), Softly (+3 AC), Loudly (+4 AC). |
| | + | * '''Types:''' [[Light Helm]], [[Heavy Helm]], [[Shields]]. |
| | | | |
| − | '''Enchanted:''' Each enchant level will add 2 to the AC value of the Body Armor (Dull +2, Soft +4, Bright +6, Brilliant +8
| + | == Off-Hand & Accessories == |
| − | There are also 2 special rare enchants only available on special items. Radiant adds +12 and Mysterious adds +16).
| + | * [[Instruments]]: Bards only. |
| | + | * [[Tomes]]: Necromancers only. |
| | + | * [[Talisman]]: Druids only. |
| | + | * [[Codex]]: Sorcerers only. Defensive item; POW affects buff duration. |
| | + | * [[Amulets]] | [[Rings]] | [[Boots]] | [[Gloves]] |
| | + | * [[Equipment Sets]]: Bonuses granted for wearing full matching sets. |
| | | | |
| − | '''Decked:''' So when the Body Armour is decked it will have 13 more AC than the value shown. See "Decking Equipment" in the "New Players Guide" section of this wiki.
| + | == Ranger Pet Gear == |
| | + | Rangers can equip pets with one weapon, one armor, one special, and one description item. |
| | | | |
| − | '''Humming:''' Body armour that is dropped from creatures can sometimes "hum with energy".
| + | === Pet Armor === |
| − | *Hums barely = +2 AC.
| + | {| class="sortable" style="width: 100%;" |
| − | *Hums softly = +4 AC.
| + | ! Name !! Cost !! Location !! AC !! WIS !! Dodge !! Sp. Negation !! HP/Lvl |
| − | *Hums loudly = +6 AC.
| + | |
| − | | + | |
| − | ===[[Cloth Armor]]=== | + | |
| − | *Recommended Classes: Assassin, Necromancer, Thief and Sorcerer.
| + | |
| − | | + | |
| − | | + | |
| − | ===[[Light Armor]]=== | + | |
| − | *Recommended Classes: Archer, Cleric and Monk.
| + | |
| − | | + | |
| − | | + | |
| − | ===[[Medium Armor]]===
| + | |
| − | *Recommended Classes: Bard, Druid, and Ranger.
| + | |
| − | | + | |
| − | | + | |
| − | ===[[Heavy Armor]]===
| + | |
| − | *Recommended Classes: Barbarian, Knight and Paladin.
| + | |
| − | | + | |
| − | == Helms ==
| + | |
| − | | + | |
| − | '''Enchanted:''' Each enchant level will add 1 to the AC value to the Helm (Dull +1, Soft +2, Bright +3, Brilliant +4
| + | |
| − | | + | |
| − | There are also 2 special rare enchants only available on special items. Radiant adds +6 and Mysterious +8).
| + | |
| − | | + | |
| − | '''Decked:''' So when the Helm is decked it will have 4 more AC than the value shown. See "Decking Equipment" in the "New Players Guide" section of this wiki.
| + | |
| − | | + | |
| − | '''Humming:''' Helms and Shields that drop from creatures can also "Hum with energy". As of the Summer 2018 update Helms and Shields can now hum with 3 levels of energy:
| + | |
| − | | + | |
| − | *Hums Barely = +2 AC
| + | |
| − | *Hums Softly = +3 AC
| + | |
| − | *Hums Loudly = +4 AC
| + | |
| − | | + | |
| − | ===[[Light Helm]]===
| + | |
| − | *Recommended Classes: Bard, Druid, Monk, Necromancer, and Sorcerer.
| + | |
| − | | + | |
| − | | + | |
| − | ===[[Heavy Helm]]===
| + | |
| − | *Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.
| + | |
| − | | + | |
| − | == Off Hand ==
| + | |
| − | | + | |
| − | == [[Shields]] ==
| + | |
| − | | + | |
| − | *Recommended Classes: Assassin, Barbarian, Cleric, Knight, Paladin, Ranger and Thief.
| + | |
| − | | + | |
| − | '''Enchanted:''' Each enchant level will add 1 to the AC value to the Shield (Dull +1, Soft +2, Bright +3, Brilliant +4
| + | |
| − | | + | |
| − | There are also 2 special rare enchants only available on special items. Radiant adds +6 and Mysterious +8).
| + | |
| − | | + | |
| − | '''Decked:''' So when the Shield is decked it will have 4 more AC than the value shown. See "Decking Equipment" in the "New Players Guide" section of this wiki.
| + | |
| − | | + | |
| − | '''Humming:''' Helms and Shields that drop from creatures can also "Hum with energy". As of the Summer 2018 update Helms and Shields can now hum with 3 levels of energy:
| + | |
| − | | + | |
| − | *Hums Barely = +2 AC
| + | |
| − | *Hums Softly = +3 AC
| + | |
| − | *Hums Loudly = +4 AC
| + | |
| − | | + | |
| − | ===[[Instruments]] ===
| + | |
| − | *Instruments can only be equipped by Bards.
| + | |
| − | | + | |
| − | | + | |
| − | ===[[Tomes]]===
| + | |
| − | *Tomes utilized by Necromancer's in their off-hand.
| + | |
| − | | + | |
| − | ===[[Talisman]]===
| + | |
| − | *Talisman are utilized by Druid's in their off-hand.
| + | |
| − | | + | |
| − | ===[[Codex]]===
| + | |
| − | *Codex are utilized by Sorcerer's in their off-hand.
| + | |
| − | *The POW rating of the codex affects buff power and duration of spells.
| + | |
| − | *Codex can only be equipped by Sorcerer's and are a defensive item.
| + | |
| − | | + | |
| − | {| class="sortable"
| + | |
| − | ! *Name* !! *RARITY* !! *LVL* !! *POW* !! *Buy* !! *Sell* !! *Location* | + | |
| | |- | | |- |
| − | | Udari Codex || <span style="color: white">Common </span> || 8 || 5 || 100 || || Turenyara: Sorcerer's Hideout | + | | Thick Cloth Armor || 2500 || Ark/Hideout || - || 5 || 3 || 10 || - |
| | |- | | |- |
| − | | Azure Codex||<span style="color: white">Common </span> || 15 || 7.5 || 2000 || || Turenyara: Sorcerer's Hideout | + | | Leather Carapace || 2500 || Ark/Hideout || 10 || 2 || 1 || - || 3 |
| | |- | | |- |
| − | | Living Codex ||<span style="color: white">Common </span> || 20 || 10 || 15000 || || Turenyara: Sorcerer's Hideout | + | | Scale Mail Armor || 2500 || Ark/Hideout || 20 || - || - || - || 6 |
| | |- | | |- |
| − | |Mystic Codex||<span style="color: green">Uncommon</span>||25||14|| || || Mob: Lord Kholis | + | | Mithril Armor || 2500 || Ark/Hideout || 40 || -3 || -3 || - || 10 |
| | |- | | |- |
| − | |Arcanite Codex||<span style="color: cyan">Rare</span>||25||14.5|| || || Mob: (2nd Floor)Arcanite Dragon | + | | Thin Cloth Armor || 250 || Canopia || - || 2 || 2 || 5 || - |
| − | |- | + | |
| − | | Novanite Codex || <span style="color: purple">Epic </span> || 25 || 19.5 || 125 Prestige Points || || Hall of Heroes | + | |
| | |- | | |- |
| | + | | Pet Armor - Colossal || - || Ebonmurk || 60 || -3 || -2 || - || 12 |
| | |} | | |} |
| | | | |
| − | == Accessories == | + | === Pet Weapons === |
| − | | + | {| class="sortable" style="width: 100%;" |
| − | ===[[Amulets]]=== | + | ! Name !! Cost !! Location !! Damage !! INT !! Atk Agi !! Delay !! Exh |
| − | | + | |
| − | {| class="sortable" | + | |
| | |- | | |- |
| − | ! '''Name''' !! '''Rarity''' !! '''LVL''' !! '''Effects''' !! '''Buy''' !! '''Sell''' !! '''Location'''
| + | | Bone Gear || 2500 || Ark/Hideout || -15 || 5 || - || -0.25s || -0.5s |
| | |- | | |- |
| − | |Amulet of Natural Armor || <span style="color: Green">Uncommon </span> ||8 || 2 AC || 10,000 || || Alderra | + | | Sapphire Gear || 2500 || Ark/Hideout || 2 || - || - || -0.5s || -1.0s |
| | |- | | |- |
| − | |Amulet of Natural Armor +2 ||<span style="color: cyan">Rare </span> || 15 || 2 AC || || || Alderra | + | | Titanium Gear || 2500 || Ark/Hideout || 6 || - || - || - || - |
| | |- | | |- |
| − | |Amulet of Sneaking ||<span style="color: Green">Uncommon </span> || 8 || + 10 Movements to auto sneaking || 10,000 || || Alderra | + | | Adamantite Gear || 2500 || Ark/Hideout || 18 || -6 || -2 || 0.25s || 0.5s |
| − | |-
| + | |
| − | |Amulet of Sneaking +2 ||<span style="color: cyan">Rare </span>|| 15 || + 20 Movements while auto sneaking || 120PP || || Alderra
| + | |
| − | |- | + | |
| − | |Amulet of Spell Negation* || ? || || +1 Spell damage negation || 10,000 || ? || || Alderra | + | |
| − | |- | + | |
| − | |Amulet of Spell Negation +2* || ? || || +3 Spell damage negation || 120PP || ? || || Alderra
| + | |
| − | |-
| + | |
| − | |Amulet of Difficulty* || ? || || -1 Stats + 4% Exp 2% Gold || 10,000 || ? || || Alderra
| + | |
| − | |-
| + | |
| − | |Amulet of Difficulty +2* || ? || || -2 Stats + 8% Exp 4% Gold || 200PP || ? || || Alderra
| + | |
| − | |-
| + | |
| − | |Tiger Totem* ||<span style="color: Cyan">Rare </span> || 25|| .5 Str || 500,000 || ? || Alderra
| + | |
| − | |-
| + | |
| − | |Owl Totem* ||<span style="color: Cyan">Rare </span> ||25 || .5 Wis || 500,000 || ? || Alderra
| + | |
| − | |-
| + | |
| − | |Raven Totem* ||<span style="color: Cyan">Rare </span> ||25 || .5 Int || 500,000 || ? || Alderra
| + | |
| − | |-
| + | |
| − | |Bear Totem* ||<span style="color: Cyan">Rare </span> ||25 || .5 End || 500,000 || ? || Alderra
| + | |
| − | |-
| + | |
| − | |Peacock Totem* ||<span style="color: Cyan">Rare </span> || 25|| .5 Chr || 500,000 || ? || Alderra
| + | |
| − | |-
| + | |
| − | |Cheetah Totem* ||<span style="color: Cyan">Rare </span> || 25|| .5 Agi || 500,000 || ? || Alderra
| + | |
| − | |-
| + | |
| − | |Pieces of Eight Amulet||<span style="color: Purple">Epic </span> || 25|| .3 Chr 10 AC || || || OAD: Captain Butcher, Golden Lockbox
| + | |
| − | |-
| + | |
| − | |Lunar Amulet ||<span style="color: Purple">Epic </span> || 25|| .3 End 10 AC || || || OAD: Demonic Soul Forger
| + | |
| − | |-
| + | |
| − | |Serpentine's Embrace ||<span style="color: Purple">Epic </span> || 25|| +5 int -1 Stam || || || Ebonmurk
| + | |
| − | |-
| + | |
| − | |Colossus Crest ||<span style="color: purple">Epic </span> || 25|| +6 Str -1 Stam || || || Ebonmurk
| + | |
| − | |-
| + | |
| − | |Hideous Amulet || <span style="color: Purple">Epic </span> || 25 || +10 AC and -1 Chr (Min/Max: ?) || || || Halloween Event **(Unique)**
| + | |
| − | |-
| + | |
| − | |Necklace of Garland || <span style="color: Purple">Epic </span> || 25 || +0.3 Int and +0.3 Wis (Min/Max: ?) || || || Christmas Event **(Unique)**
| + | |
| − | |-
| + | |
| − | |Amulet of Attainment ||<span style="color: Purple">Epic </span> ||25 || .3 to all stats ||Attainment Quest|| || Seamoor
| + | |
| − | |-
| + | |
| − | |Champion's Badge ||<span style="color: Orange">Legendary </span> ||25 || .3 to all stats ||Champion's Box || || Alderra
| + | |
| | |- | | |- |
| | + | | Pet Weapon - Razorpaw || - || Ebonmurk || 12 || -3 || -1 || -0.15s || -0.2s |
| | |} | | |} |
| | | | |
| − | '''*:''' The item will expire in 90/91 Days
| + | === Pet Specials & Descriptions === |
| − | | + | {| class="sortable" style="width: 100%;" |
| − | '''**(Unique):''' Unique Amulets only available at limited times.
| + | ! Name !! Cost !! Location !! Effect |
| − | | + | |
| − | ===[[Rings]]=== | + | |
| − | | + | |
| − | ===[[Boots]]===
| + | |
| − | | + | |
| − | ===[[Gloves]]===
| + | |
| − | | + | |
| − | {| class="sortable" | + | |
| | |- | | |- |
| − | ! '''Name''' !! '''LVL''' !! '''AC''' !! '''Buy''' !! '''Sell''' !! '''Location'''
| + | | Leech Spell || 6500 || Hideout || 20% Spell - Damage based self heal. |
| | |- | | |- |
| − | |Tattered Gloves || 15 || 3 || || 500 || '''Mob:''' Rotting Dead? Trail Bandits? | + | | Beam Spell || 6200 || Hideout || 20% Spell - Casts divinity beam. |
| | |- | | |- |
| − | |Bandit's Mitts || 20 || 4 || || ? || '''Mob:''' Bandit Scouts and possibly other Wasteland rogues? | + | | Divinity Glow || 2000 || Hideout || Adds: %PetName% glows bright %PlayerDivinityColor%! |
| | |- | | |- |
| − | |Ringleader's Mitts || 20 || 5 || || || '''Mob:''' Ringleader | + | | Ominous Aura || 2000 || Hideout || Adds: %PetName% is surrounded by an ominous aura! |
| − | |-
| + | |
| − | |Contender's Gloves || 20 || 5 || 40 Champions Marks || ? || Alderra
| + | |
| − | |-
| + | |
| − | |Leather Gloves || 25 || 4 || 15000? || ? || Alderra?
| + | |
| − | |-
| + | |
| − | |Orc Gloves || 25 || 4 || 15000 || 10000 || Blitz's Tannery: Alderra
| + | |
| − | |-
| + | |
| − | |Singed Leather Gloves || 25 || 46|| || 2000 || +2 mana on equip; '''Mob:''' [[Vazar Crane]]
| + | |
| − | |-
| + | |
| − | |Captain's Gloves || 25 || 7 || || ? || '''Mob:''' Blackspawn Captain
| + | |
| − | |-
| + | |
| − | | Silk Gloves || 25 || 9 || || 3000 || Undead Kraken Mobs
| + | |
| − | |-|-
| + | |
| − | |Mining Gloves || 25 || 7 || || 1000 || Various dwarf and mini bosses in Drelvar Mines
| + | |
| − | |-
| + | |
| − | |Kandor Gloves || 25 || 7 || || 3000 || '''Mob:''' Hags in Tegus Instance
| + | |
| − | |-
| + | |
| − | |Fiend's Gauntlets || 25 || 9 || || 4000 || '''Boss:''' Treasure Fiend
| + | |
| − | |-
| + | |
| − | |Netherhide Gloves || 25 || 9 || || ? || Various higher level roguish mobs drop Traveller's Pouch including Master Burglar, Ringleader, Bandit Leader, Rustlers, etc.
| + | |
| − | |-
| + | |
| − | |Divine Wraps || 25 || 9 || || 4000 || '''OAD:''' Spirit of Eternity
| + | |
| − | |-
| + | |
| − | |Fiend's Gauntlets || 25 || 9 || || ? || '''OAD:''' Treasure Fiend
| + | |
| − | |-
| + | |
| − | |Champion's Gloves || 25 || 10 || 120 Champions Marks || ? || Alderra
| + | |
| − | |-
| + | |
| − | |Enigmatic Gloves || 25 || 11 || 2000FP || ? || Alderra: See Faction Set
| + | |
| − | |-
| + | |
| − | |Clandestine Gloves|| 25 || 11 || 2000FP || ? || Alderra: See Faction Set
| + | |
| − | |-
| + | |
| − | |Pious Gloves || 25 || 11 || 2000FP || ? || Alderra: See Faction Set
| + | |
| | |} | | |} |
| | | | |
| − | ==[[Equipment Sets]]==
| + | [[Category:Equipment]] |
| − | | + | [[Category:Ranger]] |
| − | *Special gear that when equipped together bestow the wearer significant benefits.
| + | |
| − | | + | |
| − | == Ranger Pet Gear==
| + | |
| − | | + | |
| − | Rangers can equip each of their pets with one weapon, one piece of armour, one special and one description item.
| + | |
| − | The armour and weapons affect the stats of the pet it is equipped on (unless otherwise specified).
| + | |
| − | | + | |
| − | === Armor ===
| + | |
| − | | + | |
| − | {| class="sortable"
| + | |
| − | |-
| + | |
| − | ! '''Name''' !! '''Cost''' !! '''Location''' !! '''AC''' !! '''WIS''' !! '''Dodge''' !! '''Spell Damage Negation''' !! '''HP/lvl'''
| + | |
| − | |-
| + | |
| − | | Thick Cloth Armor || 2500/2200|| Ark/Ranger Hideout|| || 5 || 3 || 10 ||
| + | |
| − | |-
| + | |
| − | | Leather Carapace || 2500/2200|| Ark/Ranger Hideout|| 10 || 2 || 1 || || 3
| + | |
| − | |-
| + | |
| − | | Scale Mail Armor || 2500/2200|| Ark/Ranger Hideout|| 20 || || || || 6
| + | |
| − | |-
| + | |
| − | | Mithril Armor || 2500/2200|| Ark/Ranger Hideout|| 40 || -3 ||-3 || || 10
| + | |
| − | |-
| + | |
| − | | Thin Cloth Armor || 250 || Canopia || || 2 || 2 || 5 ||
| + | |
| − | |-
| + | |
| − | | Leather Armor || 250 || Canopia || 5 || || 1 || || 1
| + | |
| − | |-
| + | |
| − | | Light Chain Armor || 250 || Canopia || 10 || || || || 3
| + | |
| − | |-
| + | |
| − | | Iron Armor || 250 || Canopia || 20 || -3 || -3 || || 6
| + | |
| − | |-
| + | |
| − | | Pet Armor - Colossal Gambeson|| || Ebonmurk || 10 || || || || -2 dodge agi, +60 Armor, +12 HP/Lvl, -3 Wis
| + | |
| − | |-
| + | |
| − | |}
| + | |
| − | | + | |
| − | === Weapon ===
| + | |
| − | | + | |
| − | {| class="sortable"
| + | |
| − | |-
| + | |
| − | ! '''Name''' !! '''Cost''' !! '''Location''' !! '''Damage''' !! '''Int''' !! '''Atk Agi''' !! '''Atk Delay''' !! '''Exh'''
| + | |
| − | |-
| + | |
| − | | Bone Gear || 2500/2200 || Ark/Ranger Hideout || -15 || 5 || || -0.25s || -.5s
| + | |
| − | |-
| + | |
| − | | Sapphire Gear || 2500/2200 || Ark/Ranger Hideout || 2 || || || -.5s || -1s
| + | |
| − | |-
| + | |
| − | | Titanium Gear || 2500/2200 || Ark/Ranger Hideout || 6 || || || ||
| + | |
| − | |-
| + | |
| − | | Adamantite Gear || 2500/2200 || Ark/Ranger Hideout || 18 || -6 || -2 || .25s || .5s
| + | |
| − | |-
| + | |
| − | | Ruby Gear || 250 || Canopia/Bityrn || || || 1 || ||
| + | |
| − | |-
| + | |
| − | | Platinum Gear || 250 || Canopia/Bityrn || 3 || -2 || || ||
| + | |
| − | |-
| + | |
| − | | Wooden Gear || 800 || Fort Huldar || -6 || 2 || || || -.25s
| + | |
| − | |-
| + | |
| − | | Emerald Gear || 800 || Fort Huldar || || || 1 || -.25s || -.5s
| + | |
| − | |-
| + | |
| − | | Cobalt Gear || 800 || Fort Huldar || 6 || -2 || || ||
| + | |
| − | |-
| + | |
| − | | Tungsten Gear || 800 || Fort Huldar || 12 || -3 || -1 || || 0.25
| + | |
| − | |-
| + | |
| − | | Pet Weapon - Razorpaw || || Ebonmurk || 12 || -3 || -1 || || -12 damage, +4 Int, -0.15s attack delay, -0.2s exhaust
| + | |
| − | |-
| + | |
| − | |}
| + | |
| − | | + | |
| − | === Special ===
| + | |
| − | | + | |
| − | {| class="sortable"
| + | |
| − | |-
| + | |
| − | ! '''Name''' !! '''Cost''' !! '''Location''' !! '''Infra''' !! '''Spell Percent''' !! '''Special'''
| + | |
| − | |-
| + | |
| − | | Small Scope Lens || 800 || Ark || 3 || ||
| + | |
| − | |-
| + | |
| − | | Leech Spell || 6500/6200 || Ark/Ranger Hideout || -2 || 20% || Damage base self heal. Damage and penetration based on pet's intelligence
| + | |
| − | |-
| + | |
| − | | Scope Lens || 2200 || Ranger Hideout || 6 || ||
| + | |
| − | |-
| + | |
| − | | Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Heal party member. Heal amount based on pet intelligence
| + | |
| − | |-
| + | |
| − | | Self Mend Spell || 4700 || Ranger Hideout || -2 || 15% || Self heal. More powerful than Mend spell. Heal amount based on pet intelligence
| + | |
| − | |-
| + | |
| − | | Breath Spell || 4700 || Ranger Hideout || -2 || 100% || Convert 85% physical damage to spell damage. Override pet special abilities. Pet intelligence vs enemy wistom
| + | |
| − | |-
| + | |
| − | | Beam Spell || 6200 || Ranger Hideout || -2 || 20% || Cast divinity beam. Damage & penetration based on pets intelligence
| + | |
| − | |}
| + | |
| − | | + | |
| − | === Description ===
| + | |
| − | | + | |
| − | {| class="sortable"
| + | |
| − | |-
| + | |
| − | ! '''Name''' !! '''Cost''' !! '''Location''' !! '''Special'''
| + | |
| − | |-
| + | |
| − | | Rage || 500 || Ranger Hideout || Adds description: %PetName% is full of RAGE!
| + | |
| − | |-
| + | |
| − | | Bowtie || 500 || Ranger Hideout || Adds description: %PetName% is wearing a small bowtie!
| + | |
| − | |-
| + | |
| − | | Shades || 1000 || Ranger Hideout || Adds description: %PetName% has a cool pair of shades.
| + | |
| − | |-
| + | |
| − | | Loyalty || 1000 || Ranger Hideout || Adds description: %PetName% is remarkably loyal to %YourName% and will protect %himher% at any cost.
| + | |
| − | |-
| + | |
| − | | Ominous Aura || 2000 || Ranger Hideout || Adds description: %PetName% is surrounded by a ominous aura!
| + | |
| − | |-
| + | |
| − | | Divinity Glow || 2000 || Ranger Hideout || Adds description: %PetName% glows bright %PlayerDivinityColor% with gleaming power!
| + | |
| − | |}
| + | |
| − | | + | |
| − | | + | |
| − | | + | |
| − | | + | |
| − | <BR>
| + | |
| − | <BR>
| + | |
Items come in different rarities. The colour of the Rarity text is a guide on its power/importance:
Rangers can equip pets with one weapon, one armor, one special, and one description item.