Contents
Overview
Research: You can now research information about Equipment in the Academia of each city.
- Command:
/research <item name> - Note: This is the equivalent of right-clicking and examining an item.
For rarer or more uncommon items, including event items, please check the Uncommon Equipment page.
Legend
Items come in different rarities. The colour of the Rarity text is a guide on its power/importance:
- Common items are usable in some way (food, water, potions, or store bought equipment).
- Uncommon items. Gear that drops off from a standard NPC or has a one hour spawn timer.
- Rare items. Gear that drops off from a rare NPC with longer spawn timers.
- Epic items. Generally drops off from a one-a-day monster.
- Legendary items. These drop from super bosses or quest relevant NPCs.
- Mythic items. The rarest items obtained typically through one of a kind events.
Terminology
| Term | Definition |
|---|---|
| Min / Max | Minimum and Maximum damage of a weapon when "Raw" (no enchants/blesses). |
| AC | Armor Class: Protection value of the piece of armor. |
| POW | Power: Rating for instruments, tomes, codices, or talismans. |
| Lvl | Level: Minimum level required to equip the item. |
| Buy / Sell | Price in gold to purchase from a shop or sell back to a vendor. |
| PP | Prestige Points: Currency used in special Alderra shops. |
| Radiant | Top-tier enchantment only available on high-end PP equipment. |
| Mob | The creature that has a chance to drop the item. (See Atlas for locations). |
| Special | Unique modifiers or abilities attached to the item. |
Weapons
Enhancement Rules
- Blessed: Each blessing (max 5) adds +0.5 to Min/Max damage.
- Enchanted:
- Dull: +0.5 | Soft: +1 | Bright: +1.5 | Brilliant: +2
- Rare Enchants: Radiant (+2.5) | Mysterious (+3)
- Decked: A fully "decked" weapon has +4.5 more Min/Max than shown raw values.
- Humming:
- Low Tone: +1 Min damage
- High Tone: +1 Max damage
- Perfect Harmony: +1 Min AND Max damage
Weapon Categories
- Blunts: Preferred for Druids, Clerics, and Paladins (+16% DMG for Paladins after lvl 20).
- Bows: Two-handed. Recommended for Archer, Ranger, and Thief. Arrows allow critical hits.
- Daggers: Recommended for Assassin, Thief, and Necromancer.
- Staves: Recommended for Cleric, Monk, Necromancer, and Sorcerer.
- Swords: Recommended for Barbarian, Bard, Knight, Paladin, and Ranger.
- Two-Handed: High critical chance and damage. Recommended for Barbarian and Knight.
- Special Weapons: Unique or hybrid weapon types.
Armor & Protection
Body Armor
- Blessed: Each blessing adds +1 AC.
- Enchanted: Dull (+2), Soft (+4), Bright (+6), Brilliant (+8). Rare: Radiant (+12), Mysterious (+16).
- Humming: Barely (+2 AC), Softly (+4 AC), Loudly (+6 AC).
- Types: Cloth Armor, Light Armor, Medium Armor, Heavy Armor.
Helms & Shields
- Enchanted: Dull (+1), Soft (+2), Bright (+3), Brilliant (+4). Rare: Radiant (+6), Mysterious (+8).
- Humming: Barely (+2 AC), Softly (+3 AC), Loudly (+4 AC).
- Types: Light Helm, Heavy Helm, Shields.
Off-Hand & Accessories
- Instruments: Bards only.
- Tomes: Necromancers only.
- Talisman: Druids only.
- Codex: Sorcerers only. Defensive item; POW affects buff duration.
- Amulets | Rings | Boots | Gloves
- Equipment Sets: Bonuses granted for wearing full matching sets.
Ranger Pet Gear
Rangers can equip pets with one weapon, one armor, one special, and one description item.
Pet Armor
| Name | Cost | Location | AC | WIS | Dodge | Sp. Negation | HP/Lvl |
|---|---|---|---|---|---|---|---|
| Thick Cloth Armor | 2500 | Ark/Hideout | - | 5 | 3 | 10 | - |
| Leather Carapace | 2500 | Ark/Hideout | 10 | 2 | 1 | - | 3 |
| Scale Mail Armor | 2500 | Ark/Hideout | 20 | - | - | - | 6 |
| Mithril Armor | 2500 | Ark/Hideout | 40 | -3 | -3 | - | 10 |
| Thin Cloth Armor | 250 | Canopia | - | 2 | 2 | 5 | - |
| Pet Armor - Colossal | - | Ebonmurk | 60 | -3 | -2 | - | 12 |
Pet Weapons
| Name | Cost | Location | Damage | INT | Atk Agi | Delay | Exh |
|---|---|---|---|---|---|---|---|
| Bone Gear | 2500 | Ark/Hideout | -15 | 5 | - | -0.25s | -0.5s |
| Sapphire Gear | 2500 | Ark/Hideout | 2 | - | - | -0.5s | -1.0s |
| Titanium Gear | 2500 | Ark/Hideout | 6 | - | - | - | - |
| Adamantite Gear | 2500 | Ark/Hideout | 18 | -6 | -2 | 0.25s | 0.5s |
| Pet Weapon - Razorpaw | - | Ebonmurk | 12 | -3 | -1 | -0.15s | -0.2s |
Pet Specials & Descriptions
| Name | Cost | Location | Effect |
|---|---|---|---|
| Leech Spell | 6500 | Hideout | 20% Spell - Damage based self heal. |
| Beam Spell | 6200 | Hideout | 20% Spell - Casts divinity beam. |
| Divinity Glow | 2000 | Hideout | Adds: %PetName% glows bright %PlayerDivinityColor%! |
| Ominous Aura | 2000 | Hideout | Adds: %PetName% is surrounded by an ominous aura! |